So I'm using epoch 1.0.2.5 with epochs halo spawn for new spawns and this login camera for relog only
ok all i did was removed this line
from my logingcamera.sqf then in my player_monitor.fsm look for
and add in (and _isNew) to the dayz_paraSpawn line, and change the call in for the login camera from the Init.sqf to the player_monitor.fsm like so
camera\logincamera_execute.sqf is the file that i call the logincamera and playerspawn.sqf (godmode)
i added this line in to make the altimeter work for dayz_paraSpawn
ok all i did was removed this line
Code:
waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
Code:
"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"")) then {" \n
" player setPosATL [(_setPos select 0),(_setPos select 1),1000];" \n
" player setDir _setDir;" \n
" [player, 1000] exec ""ca\air2\halo\data\Scripts\HALO_init.sqs"";" \n
"} else {" \n
"" \n
Code:
"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"") and _isNew) then {" \n
" player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
" player setDir _setDir;" \n
" [player, 2000] exec ""ca\air2\halo\data\Scripts\HALO_init.sqs"";" \n
" _nul = [] execVM ""custom\altimeter.sqf"";" \n
"} else {" \n
"_nul = [] execVM ""camera\logincamera_execute.sqf"";" \n
"" \n
Code:
" _nul = [] execVM ""custom\altimeter.sqf"";" \n