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HAS FakeWeapon {}; KILLED PRIVATE HIVES?
Since 1.7.5.1, something new and bad has appeared in dayz_anim\config.cpp.
This file is where arma 2 classnames were banned, but since the update, something new has appeared.in the cfgWeapons class:
This new class basically despawns any classname flagged as fake weapon. This is great... for public hive dayz. But in private hives we have prided ourselves in offering different lootspawns based on the classnames that were non-spawning by default, but still not banned. Here are some examples, to name a few:
These weapons will now be non-equipable in dayz, Try to equip it or spawn in with it and it despawns.Sorry devs, but this sucks balls. Unless I am mistaken, they have taken away one of the niches of private hives
DayZMod\Forum
http://dayzmod.com/forum/index.php?/topic/122182-has-cfgweapons-fakeweapon-killed-private-hives/
Since 1.7.5.1, something new and bad has appeared in dayz_anim\config.cpp.
This file is where arma 2 classnames were banned, but since the update, something new has appeared.in the cfgWeapons class:
Code:
class RifleCore;
class FakeWeapon: RifleCore
{
scope = 1;
stopThis = true;
type = 0;
cursor = "";
cursoraim = "";
sound[] = {};
magazines[] = {"FakeMagazine"};
};
This new class basically despawns any classname flagged as fake weapon. This is great... for public hive dayz. But in private hives we have prided ourselves in offering different lootspawns based on the classnames that were non-spawning by default, but still not banned. Here are some examples, to name a few:
Code:
class BAF_AS50_TWS: FakeWeapon {};
class G36_C_SD_camo: FakeWeapon {};
class AK_107_GL_pso: FakeWeapon {};
These weapons will now be non-equipable in dayz, Try to equip it or spawn in with it and it despawns.Sorry devs, but this sucks balls. Unless I am mistaken, they have taken away one of the niches of private hives
DayZMod\Forum
http://dayzmod.com/forum/index.php?/topic/122182-has-cfgweapons-fakeweapon-killed-private-hives/