A broken down Ural full of nuts is stuck on the side of the road, go claim those nuts!Now I have to do a whole series of the stolen nutz .. gee thanks .. Im too OCD ADHD to not not it now that the idea has been implanted lol
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A broken down Ural full of nuts is stuck on the side of the road, go claim those nuts!Now I have to do a whole series of the stolen nutz .. gee thanks .. Im too OCD ADHD to not not it now that the idea has been implanted lol
Lol how pissed would you be doing a hardcore ai misson and all the was nutsA broken down Ural full of nuts is stuck on the side of the road, go claim those nuts!
Oooooh if you put in the Zupa currency thing you could rename coins....... to nuts.Lol how pissed would you be doing a hardcore ai misson and all the was nutssquirrel would be in heaven but i would go on a bambi killing rage rampage
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bahahaha love it!Oooooh if you put in the Zupa currency thing you could rename coins....... to nuts.
(We all know what squirrel is doing now)
/////NUTS!/////////
if (_type == "nuts") then {
// load nuts
_scount = count DZMSNutSupply;
for "_x" from 0 to 50 do {
_sSelect = floor(random _sCount);
_item = DZMSNutSupply select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
};
/*
Nut Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic)
Updated to new format by Vampire
edited by Fallingsheep
*/
private ["_missName","_coords","_crash","_crate","_crate1","_crate2"];
//Name of the Mission
_missName = "Nuts!";
//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
_coords = call DZMSFindPos;
[nil,nil,rTitleText,"A Nut truck has crashed!\n Go find those nuts!", "PLAIN",10] call RE;
//DZMSAddMinMarker is a simple script that adds a marker to the location
[_coords,_missName] ExecVM DZMSAddMinMarker;
//Add and fill the boxes
_crate = createVehicle ["USVehicleBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
[_crate,"nuts"] ExecVM DZMSBoxSetup;
[_crate] call DZMSProtectObj;
//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
//Wait until the player is within 30 meters and also meets the kill req
[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;
//Let everyone know the mission is over
[nil,nil,rTitleText,"The Nuts! have been Secured by Survivors!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Minor SM Nuts! Mission has Ended."];
deleteMarker "DZMSMinMarker";
deleteMarker "DZMSMinDot";
//Let the timer know the mission is over
DZMSMinDone = true;
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8"];
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9"];
//NUTS
DZMSNutSupply = ["FoodNutmix","FoodPistachio"];
Hahahahahahahaha people at work are now wondering why i'm randomly laughingbahahaha love it!
cause i cant help my self heres a nut themed mission for DZMS
open DZMS\Scripts\DZMSBox.sqf and add this at the very bottom
now open DZMS\Missions\Minor and create a new SQF called SM9.sqf and past this in itCode://///NUTS!///////// if (_type == "nuts") then { // load nuts _scount = count DZMSNutSupply; for "_x" from 0 to 50 do { _sSelect = floor(random _sCount); _item = DZMSNutSupply select _sSelect; _crate addMagazineCargoGlobal [_item,1]; }; };
Code:/* Nut Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic) Updated to new format by Vampire edited by Fallingsheep */ private ["_missName","_coords","_crash","_crate","_crate1","_crate2"]; //Name of the Mission _missName = "Nuts!"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"A Nut truck has crashed!\n Go find those nuts!", "PLAIN",10] call RE; //DZMSAddMinMarker is a simple script that adds a marker to the location [_coords,_missName] ExecVM DZMSAddMinMarker; //Add and fill the boxes _crate = createVehicle ["USVehicleBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate,"nuts"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp; //Let everyone know the mission is over [nil,nil,rTitleText,"The Nuts! have been Secured by Survivors!", "PLAIN",6] call RE; diag_log text format["[DZMS]: Minor SM Nuts! Mission has Ended."]; deleteMarker "DZMSMinMarker"; deleteMarker "DZMSMinDot"; //Let the timer know the mission is over DZMSMinDone = true;
open DZMS\DZMSConfig.sqf
find this line
and change it to thisCode:DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8"];
Now open DZMS\ExtConfig\DZMSWeaponCrateList.sqf and add this to the bottomCode:DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9"];
Code://NUTS DZMSNutSupply = ["FoodNutmix","FoodPistachio"];
enjoy your nutty loot
in honor of geekin (aka Chainsaw squirrel) i have add this into the repack![]()
third time i read this i finally got it ....lolhmmm,configurable name...call it "sheeps",one bandage,one sheep![]()
Nice will load this tonight and get me some nutsanother build update
STANDARD Build 462
added Zupas clothing 3.0 scripts (needs testing)
Removed searchlight from cherno heliport (killed you if you tried to use it)
STANDARD OVERPOCH 94
all fixes/edits up to STANDRAD build 462
zupas clothes has overwatch ones in it for this build as well![]()
OH THANK YOU @@ !!!bahahaha love it!
cause i cant help my self heres a nut themed mission for DZMS
open DZMS\Scripts\DZMSBox.sqf and add this at the very bottom
now open DZMS\Missions\Minor and create a new SQF called SM9.sqf and past this in itCode://///NUTS!///////// if (_type == "nuts") then { // load nuts _scount = count DZMSNutSupply; for "_x" from 0 to 50 do { _sSelect = floor(random _sCount); _item = DZMSNutSupply select _sSelect; _crate addMagazineCargoGlobal [_item,1]; }; };
Code:/* Nut Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic) Updated to new format by Vampire edited by Fallingsheep */ private ["_missName","_coords","_crash","_crate","_crate1","_crate2"]; //Name of the Mission _missName = "Nuts!"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"A Nut truck has crashed!\n Go find those nuts!", "PLAIN",10] call RE; //DZMSAddMinMarker is a simple script that adds a marker to the location [_coords,_missName] ExecVM DZMSAddMinMarker; //Add and fill the boxes _crate = createVehicle ["USVehicleBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate,"nuts"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel, unitArray] [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp; //Let everyone know the mission is over [nil,nil,rTitleText,"The Nuts! have been Secured by Survivors!", "PLAIN",6] call RE; diag_log text format["[DZMS]: Minor SM Nuts! Mission has Ended."]; deleteMarker "DZMSMinMarker"; deleteMarker "DZMSMinDot"; //Let the timer know the mission is over DZMSMinDone = true;
open DZMS\DZMSConfig.sqf
find this line
and change it to thisCode:DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8"];
Now open DZMS\ExtConfig\DZMSWeaponCrateList.sqf and add this to the bottomCode:DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9"];
Code://NUTS DZMSNutSupply = ["FoodNutmix","FoodPistachio"];
enjoy your nutty loot
in honor of geekin (aka Chainsaw squirrel) i have add this into the repack![]()
YepWhats this slot machine think I missed it, is it like an actual slot machine.
Hmm try UN commenting the Re line in init.sqfTELEPORT REVERT for player UID#xxxxxxxxx from [434.331,10366.4,0.560059] to [6506.95,14257.9,0.00143433], 7214 meters, now at [434.331,10366.4,0.560059]
Getting this error lately. Happened on yesterdays build as well.
Skins work no worries at all. Just have to remember to take note of what your trying to put on incase you get kick for a create vehicle restriction and update battleye filters as you go. Yet to be kicked for anything yet tho.
Nice ill be looking out for it.Yepwas/is wip but I'm nearly done with it so it needs tested
I'll try post a video or at least screenshots tomoz
That appears to have fixed the issue.Hmm try UN commenting the Re line in init.sqf