I tried to put that line towards the beginning of the init but it doesn't seem to be working out. the AI and zeds still just ignore each other.
this is where I added it.
/*
INITILIZATION
*/
startLoadingScreen ["","DayZ_loadingScreen"];
cutText ["","BLACK OUT"];
enableSaving [false...
awesome man, I am actually working on this now and might test it soon.
i do have a question though about implementing it.
does it matter where I insert that line in the init.sqf?
ok, but what you are saying, isn't that going to happen regardless of how you make the AI hostile to zombies?
I will be trying this out tomorrow morning, if this works and the AI do in fact kill the Zeds on sight, then I will let ya know and you can send me a PM with yer email address for...
I seen a post in another part of the forums about someone who got AI to interact with zeds (i.e. kill them). I cannot for the life of me get it working though. I currently have opfor AI patrols on my map as well as a big AI bandit camp at the one factory. I would like the AI to shoot any zeds...
Ok, I am trying to get this to work on my server but it doesn't seem to be doing anything for me. Here is what I have on my mission. I am using UPS to handle troop movement, as well as troops walking various roads with waypoints. (So I have already added troops to my mission by hand)
I have...
it sounds like you are not removing the blufor guy once you merge the file with your own. Also the files I posted were from the previous version of DayZ and I am not sure if that will make a difference or not when merging with the new version.
Once I get everything back in order around my...
I am really sorry that I have not had time to do this lately. My father was sent to the ER for a stroke the day I was going to make this and I have not even thought about doing it since. I will do my best to put something together sometime soon.
I posted this in another thread as well, but give me a few days and I will make a tutorial on how to add AI and heli patrols to a map. Last night I was able to figure out how to add helis and get them to patrol around the map on a non rMod server. So I want to finish up my map first and then...
well last night I was able to get heli patrols working on a non rMod server. Give me a few days and I will do a tutorial on how to implement AI as well as Heli patrols to a map. I just want to get my map all set up first since this has been my major focus over the past two weeks.
Thanks for this. I am going to be trying this after work tonight. I personally do not care if it is disabled because as you have said, hackers are going to spawn shit anyways no matter what. The bypassers they are using just slap BE in the face anyways. If this does work, this opens a whole lot...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.