Recent content by Amar

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    DayZ Admin tools

    This thread has answers to all ur questions and probably all 100 answers to ur upcoming 100 questions after current one. If u really want it to work then read the simple setup guides on page 1 and follow the rest of the pages, but at least do the initial setup thats clearly posted page after page
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    DayZ Admin tools

    Well ur scripts.txt file doesnt have any exceptions, even if u fix #229 u will get kicked for 20 other restrictions 1 after another, i suggest go to earlier posts and get put the exceptions
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    DayZ Admin tools

    Ok just looked at the original player switch model code and it does in fact backs up your current character state(items, blood, humanity, etc) and then creates a new character and deletes the old one. So I guess u could fix it by adding a Eventhandler, add this code to your Activate.sqf file...
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    DayZ Admin tools

    What I believe is causing this menu not coming in issue is when u change skin it transfers the character over to the new one with a new skin causing a switch in character ID, this might be dropping the late-added action menu item assigned to the "player" object which no longer is the same...
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    DayZ Admin tools

    Try replacing the code in Activate.sqf with this one: waituntil {!alive player ; !isnull (finddisplay 46)}; if ((getPlayerUID player) in ["######","######"]) then { sleep 30; atMenuGl = player addaction [("<t color=""#0074E8"">" + ("Tools Menu")...
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    DayZ Admin tools

    Is PHX the main developer for this or is there someone else? I'd like to discuss with the dev on the performance of these scripts, the lag etc and how they can be improved.
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    DayZ Admin tools

    Good, the new version now has dynamic player list menu and tele others to admin, i had to write my own scripts for those, also have dynamic menu for the vehicles and weapons. Its pain to filter weapons to just DayZ legal list without any hardcoded references, anyone tried this dynamic list of...
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    DayZ Admin tools

    That sleep 30; for activation is to prevent what exactly? Explain the problems if I take it out, maybe I can take a look at a solution to this sleep, which is a thread sleep, should be a more precise way
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    DayZ Admin tools

    If u want I can attach the current working scripts.txt that doesnt require changing 5s to 1s
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    DayZ Admin tools

    I wouldnt recommend script restrictions to be changed from 5( kick and log) to 1(just log), instead just provide the proper exceptions, for setfuel and repair u need to put exceptions for setfuel !"looknrepair.sqf" AND !"RepaitIT" compile line since it is no longer under the .sqf file block it...
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