For anyone out three who's looking for the same information, yes, the ONLY place you need to change server instance ID is in the mission file, in init.sqf for DayZ.st servers. I set mine up so I just change a comment when switching from my development/test to "release" server.
....
// REALLY...
Hey, in the dayz_server.pbo file (for DayZ.st) in the compile folder, there are two files called server_onPlayerConnect.sqf and server_onPlayerDisconnect.sqf. The former is blank, but clearly represents code to be called automatically on player log-in. I didn't know for sure how to implement the...
I think you'd have to modify the server side code. You could use onPlayerConnected and onPlayerDisconnected to set the value of an effective public variable, rebroadcasting it whenever it was changed with publicVariable. The client trigger-based script would then branch according to the value of...
These forums have been fantastic for information and examples. Thanks to all.
I'm about to begin integrating my first set of mods requiring changes to the server pbo. In the mission file I've simply added two lines in init.sqf, one of which is always commented out, so I can use one set of...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.