Anyone have any idea what would cause corruption of the z axis in my survivor and instance_vehicle table? The bugged worldspaces look like this [218,[10126.5,5492.57,1.526e-05]]
["","military"] is the chance to spawn nothing or trash same with ["", "generic"], ["", "trash"], ["", "food"], ["", "hospital"] (im not 100% but the food one might spawn cans of food)
tents look like ["WeaponHolder_ItemTent", "object"]
the code in your post would have one spawn every 60 seconds with a 99% chance.. try something more reasonable like 10 minutes or something.. on my server i use
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
nul =...
This question has been answered quite a few times but i'll do it once more... To change how often the server spawns a crash you need to change the (50 * 60) value. The default here will give one a chance to spawn every 50 minutes. The value after that (15 * 60) will be added to the frequency...
The main thing that causes this is duplicates in the world_vehicle table and incorrect limit_max in the vehicle table. If you used dayz.st admin map to place the vehicles and clicked yes to create a spawn point and spawn a vehicle - you will end up with 2 spawns. To avoid that click yes to...
any time you create a new dayz_server.pbo you need to open it with pbo manager and add the prefix.. im 99% sure this is why you are having problems any time you make changes to it.. to do this click the little blue gear in pbo manager and then right click and add.. in the property field put...
No theres no initial steps needed. If the buildings are in the instance_building table they should spawn. Verify that buildings were added to the building table as well. Also, the value that determines the z axis for the building is the last one. [-37.16,[6849.24,2435.28, 0]] In this example the...
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