Firstly this looks amazing, I've got it in my server and it's made the safe zones look that much more "realistic" like survivor camps.
However I cannot for the life of me make the traders work.
They all appear, I can interact with most of them but the ones that give me a trader menu just show...
Is this still working?
I've added it on Epoch and added s_player_DrinkWater to Infistar as an allowed action but I get nothing on the scroll wheel menu when stood in a pond or next to any water pump.
Also I don't have a mission.pbo, as with most Epoch servers it's unpacked to...
This isn't mine but it's edited to be exactly like the one in the post I sent you.
The line that defines the loot is line 86 (Starting with _itemTypes)
The chances for the items to spawn are in the line below, 87 oddly enough, (starting with _itemChance)
The arrays align so item 1 in array...
I've used the solution in this thread to make the loot at my helisites completely custom: http://opendayz.net/index.php?threads/1-7-6-1-heli-crash-site-loot.8416/
Dave
Hey all,
I'm looking for a comprehensive list of vehicles that are spawnable and usable in Chernarus.
I've tried looking in the dayz_anim.pbo>config.cpp but this isn't a complete list.
I found this thread...
I used server_spawnCrashSite.sqf to edit the type of loot spawning: _lootTable = ["HeliCrash_No50s"] call BIS_fnc_selectRandom;
I then used server_monitor.sqf to chence the spawn chance and frequency. I have a 95% chance to spawn a crash ever 30 mins.
Dave
Ah brilliant!
That's the solution from the second thread but I assumed that line was in the server_spawnCrashSite.sqf
Thanks Fred, much appreciated :)
Dave
Hey Ladies & Gents,
I'm trying to work on heli crash spawns for my server.
I'm happy so far as I've removed Military Loot & Special Military Loot and only HelICrash_No50s loot spawns now.
However I'd like to change the frequency of how often they spawn, or atleast the variance & perhaps a...
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