Hi all
I am a totaly noob at script coding but otherwise, I was managed to "re-done" a script by picking lines codes from some "real" coders,
so my coding skill is near to zero :)
I specify for Chernarus map and SINGLE PLAYER
So the goal of this script is to:
-1- spawn a "C130J" with a...
I ve found a way to reactivate street lights (Dayz Single Player mods only):
-open "dayz_code.pbo"
-open "CfgVehicles.hpp"
-delete
class CfgNonAIVehicles {
access = 0;
class StreetLamp
{
scope = 0;
model = "";
destrType = "DestructTree"...
Thanks in advance axeman !
Also I found this :
http://forums.bistudio.com/showthread.php?134139-TPW-HOUSELIGHTS-automatic-house-light-addon
In fact this script is already inside "DaizyFactionsSP" mod but by default not activated IDK why...
I managed to reactivate this script by adding _nul =...
-added the lines for "init.sqf"
-created folder "lights" in same place of init.sqf file
-added your 2 scripts "fnc_returnLampWS.sqf" and "street_lights.sqf"
-recompiled pbo
-new game
I have tried again and again .... it doesnt work :(
Thanks for quick reply axeman
Maybe I should show you my init.sqf file in my "Missions" folder it seems to be different for servers...
/*
if ((Player getVariable "SpareTime") > 0) then {...
*/
EAST setFriend [RESISTANCE, 0];
WEST setFriend [RESISTANCE, 0];
WEST setFriend [EAST, 0];
EAST...
Hi all, hi axeman and greating for this work !
Recently i have stopped definitly playing online (for many reasons) and so I have installed a DayZ SP version (DaiZyFACTIONS SinglePlayer)
I tried to add your scripts to have street lights but without succes :(
I use "PBOmanager" to decompile...
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