This is the list from my server/compile/server_playerLogin.sqf Above the list of available skins is how you put a skin permanently on someone. Giving someone a perm skin will result in them having it everytime they log in. If wearing a ghillie when they log out, they will lose it when they come...
Here's all mine
class Item7
{
position[]={11453.7,317,11333};
name="tradingpost";
text="Trading Post No Stealing No PVP";
type="Town";
colorName="ColorBlack";
};
class Item8
{...
Don't know if you meant it or not but my comp flagged that link immediately for malicious content. I will not be dling anything from you. Sorry, you post a snippet of that part of the mission if you want.
position[]={354,[13651.8,3052.63,0.001}; This is your pos in the dayz format. x,y,z (z being distance above GROUND) The standard Arma format is x,z,y (z being distance above SEA LEVEL)
The distance above sea level shouldn't matter for this so all you have to do is switch y and z around...
Im not sure how to do that. You can try using this http://opendayz.net/threads/random-clothing-parcels.8423/unread and maybe turn them into parcels and add the parcel to the custom loadout.
rmod is not necessary post #42 has the snippet from my server_playerlogin file. I do not have rmod and most of those work. Some limit inventory space, affect npc behavior and wont let u get in cars together. If anyone knows of fixes for these please tell me
In server_playerlogin.sqf find this line
if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ"])) then {
_model = "Survivor2_DZ";
};
You can add Rocket_DZ and a whole bunch of others. Here is what mine looks...
If your trying to remove the anamolies you need to delete the doghouses in the mission.sqm that have the anomalies attached to them. Dont forget to change the total number of items.
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