Recent content by WES

  1. W

    Dancing Script?

    Yes you are right "fox" is the name of my sound file, take a look at http://opendayz.net/threads/blur-gaming-custom-spawn-tutorial.9785/ you will find usefull information on how to add sounds and how to cut them. Be sure to change _nul = [objNull, player, rSAY, "fox"] call RE; to _nul =...
  2. W

    Dancing Script?

    Bottom of self actions: // ---------------------------------------FIRE DANCE START------------------------------------ if (inflamed cursorTarget and _canDo) then { if (s_player_dance < 0) then { s_player_dance = player addAction ["Dance!","Scripts\dance\dance.sqf",cursorTarget...
  3. W

    Dancing Script?

    They work but The Player RemoveAction sometimes does not work. IE you look at the fire then walk away sometimes the player action is still in the scroll menu. This is could be due to the amount of different scripts I have running as I have seen this happen before with self bloodbag. I have...
  4. W

    Dancing Script?

    I added a couple more animations which I have had working but am unsure if the code is write or there is a better way to write it. below is what am using in my selfactions. //DANCE if (inflamed cursorTarget and _canDo) then { if (s_player_dance < 0) then { s_player_dance =...
  5. W

    dayZ (arma) AI Controlled Bus Route.

    Does anyone know the actions I need to white list for my anti hacks the script is working fine. Only I can get in the bus as my antihacks stops the scroll wheel. Great script btw
  6. W

    [Working] Repair and Refueling Stations

    Could this be coded to auto repair to a marker/sensor instead of using a building. I have a trader city that I want members to be able to drive into and have there vehicles repaired.
  7. W

    Anti Hacks / Debug Monitor Help

    I am using Infistar Anti Hacks I understand how to add exceptions but am not having much luck with the debug Monitor I use. Below is the code for my Debug Monitor. dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if...
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