Well all we have is our players and when they complain about the 1.7.4.4 and want 1.1.0 back, because of the stability, what choise do we have.
We have to go to 1.1.0 to make the players happy, so we did.
I am just saying its a shame that Bliss desided to throw away 1.1.0 in favor of 1.7.4.4 :/
Ayan4m1 has done alot of awsome work indeed.
But he stepped in it here, replacing a map with another just like that...
When so many people are having issues with it, why even support it and not go back to 1.1.0 that worked so well?
After all this is a community project and it should be about...
Exactly my point, but we cant force them to do that.
You can compare coz the first week Bliss had tavianan support it was 1.1.0, now they threw it away and put the 1.7.4.4 taviana in, which is still in open testing and you can feel it very well.
Dont see why they threw away support of a great...
I can confirm the .com 1.7.4.4 version is flawed and poorly made.
We had it running for 4 hours and then switched back to the dayzland.eu 1.1.0 version.
It blows my mind why someone wanna put a poorly created map on the market, when someone else already created a good map, of the same kind...
He needs to support both as the 1.7.4.4 .com version is crap lol.
So buggy, so glithcy, it feels like going back to panthera tbh.
We desided to manually change back to dayzland.eu version 1.1.0 and it works perfectly. Its pretty much as bug free as Chernarus is atm, lovely. But the .com...
Well we used the Buildings feature in Bliss and build a so called "Refugee Camp".
We then set up rules, such as no killing or shooting near it, ment for fresh spawn, etc. We set up tents aswell and people actully keep the rule when its confined to such a small area, they even restock the tents...
I can only talk from personal experience, but since we started putting password on we had a steady flo of people, and it didnt stop because of the whitelist.
People are more then happy to sign up, if its a easy process. Think "easy" is the keyword here hehe.
Lazy players.
Well, people will come if its a good server with no hacks. Whitelist is actually attracting alot of players, because it "promises" safety from the "skiddies". It is the safest way to run a server atm, no doubt. Password can still be handed out and thus loosing the safety.
And you could do some...
Theres only 2 ways forward from this atm:
1: Password
2: Whitelist
Anything else will leave you "exposed" as you speak about karl.
We have been running password for about 4-5 months, changed to whitelist about 1 month ago, so 5-6 months in total of running private hive and in that time we have...
The utility.pl has this feature, if using Bliss :)
Run in cmd
perl utility.pl --cleandead <days>
INFO: "delete dead survivors who were last updated more than <days> days ago"
You can add, or edit utility.pl:
--database xxx
--password xxx
--user xxx
--instance xxx
--host xxx
--port xxx
We...
The whole point in Gotcha is that you dont need to look at the log anymore, just look at what Gotcha filters out.
And the Gotcha program it self has multible windows you navigate through, so you never see 2 logs or chat and logs in the same windows, unless you look at the default "all"window.
It...
Might be a stupid question, but it seems like its missing the actual mission file from the MPmissions folder in the server directory.
It should only say this 1 time and then its loaded, it looks like it keeps looking for a file thats not there, or possibly renamed for some reason.
Are you...
http://killzonekid.com/how-to-fix-battleye-kicked-with-restriction-47-after-1-7-4-4-update-on-dayz/
I just quoted from Killzone Kid's site.
Also mentioned here in the Github Issue #491
Ok your right it took care of the #21.
Now its #39
{ _obj addEventHandler [_x, compile format["_this call SLX_XEH_EH_%1", _x]] } forEach SLX_XEH_EV"
04.12.2012 16:42:31: Byrgesen The Dictator (x.x.x.x:xxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #39 "_xeh_init_obj;cba_xeh_init_obj = nil
}]...
The deleting was just to rule out the entire line, to try and found out how many lines actually conflict.
And it turns out to be around half of the entire script.
So you would have to add your own statements to over 100 different lines, that would take for ever hehe.
Ok i ive removed 100 lines of code so far.
My guess is its at least half or possibly more of the entire 280 lines in scripts.txt.
So like you say, only way would be to remove it or to "shrink" it down to what ever low amount of lines is allowed to have CBA running. But if one where to remove...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.