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    Fr33ksh0w DayZ

    Additions to the server: Self Blood Transfusion Auto refuel/repair at all fuel stations and repair centers Halo Jump spawn and respawn (only on first spawn on server and respawn after death) Bus Routes along coast line Hundreds of vehicles Customized Weapon Crates on map No trash on the roads...
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    Locating Mission.pbo

    You have to have it saved somewhere on your computer to upload it. You can't upload it from empty space. And it sounds like you are using DayZ.ST as a host. If you are I have found a slightly faster way to upload the mission.pbo and server.pbo files. Stop your server, reset to default, and then...
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    dayZ (arma) AI Controlled Bus Route.

    I like NeverUsedID's script myself. The driver drives the bus much better where as axeman's driver was all over the road and constantly stopping. It would take 30 minutes just to go from one side of a town to the other. NeverUsedID's driver makes a little swerve when pulling away from a bus stop...
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    dayZ (arma) AI Controlled Bus Route.

    My script is strictly from NeverUsedID's. I did have axeman's but I completely removed it before adding in the other.
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    dayZ (arma) AI Controlled Bus Route.

    Well not bullet proof but neither the bus driver nor the bus will take damage. We have tested it on my server and if you target a player on the bus you can kill that player but not the driver, and if you shoot the tires or any part of the bus it automatically repairs. I have warned people on...
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    dayZ (arma) AI Controlled Bus Route.

    I read somewhere in one of the earlier pages of this thread that the ArmA 2 AI has an issue with things in the road. It will stop for zombies and animals. NeverUsedID's version has a section added to the script that deletes the zombies that come near the bus. As for the animals there isn't much...
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    dayZ (arma) AI Controlled Bus Route.

    Well I ran into another issue while I was working on the north bus route. Seems that the current buses run out of fuel on their route. I have tried to add in a refuel line for the buses but it makes the bus stops into an auto-refuel spot for players vehicles and the AI buses do not refuel. I am...
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    [Release] Car Radio

    Can't you put the music files in the server.pbo file and then point the script in the mission.pbo at those music files?
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    dayZ (arma) AI Controlled Bus Route.

    That sounds like it will work but you never know till you try it. Being my luck I'd do it and cause a dozen other scripts to break. I had that idea earlier today but go distracted into something else that isn't working out. So I'll drop back to the north bus route plan and see what I can work...
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    dayZ (arma) AI Controlled Bus Route.

    My version is NeverUsedID's version which is posted on this thread ... back on page 4-6 somewhere. His version has multiple buses running along the coast line. I am going to work out the bugs of the coast routes before I start on a north route. When I get the coast routes straightened out and I...
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    dayZ (arma) AI Controlled Bus Route.

    I had the problem with getting onto the bus when I added this to my Cherno 1.7.7 version. I just went into the bus route folders (since I am using NeverUsedID's version of this bus route the file is called dp_busroute.sqf) in the unpacked mission.pbo file and found createGroup resistance; and...
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    Dayz.st problems

    DayZ.st was having domain issues at that time. I was getting the same message. Shortly after that was resolved they did an update to their Epoch servers which was not supposed to effect other servers but it did.
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    [Simple Tutorial] Dogs on Taviana

    Okay I figured out what was wrong. In the mission file with the doghouse building placement the init expression section was quadruple quoted somehow. I knocked it down to a single quote and it worked. I also left the line I mentioned in the above post changed and it still worked.
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    [Simple Tutorial] Dogs on Taviana

    I am currently attempting to get this to run on my Namalsk server. I have it all inserted correctly and I have placed some doghouses to test but I do not get any dogs spawning from the doghouses nor do I hear any dog barks. I did have one issue with a section of the script though. When I put in...
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