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  1. J

    WANT: 1.7.7.1 Chernarus Base Building and Underground Buildings

    Hi Dusty, Thank you so much for your reply. It was incredibly detailed and helpful. Are you aware if there is a base building script that works in 1.7.7.1 as well? where players collect items and use them to build a base? at the moment i just have them collecting items and then giving them to...
  2. J

    WANT: 1.7.7.1 Chernarus Base Building and Underground Buildings

    Hey Everyone, I've done a load of reading and apologise if this has been answered already but I am wondering if there are any options available for base building in Chernarus 1.7.7.1 (i know it exists in epoch) and also if anyone is aware if the functionality exists for creating underground...
  3. J

    hey, having problems with your trains script. can you please confirm it is compatible with...

    hey, having problems with your trains script. can you please confirm it is compatible with 1.7.7.1? thanks!
  4. J

    Bus Route

    CONFIRMED. Works like a charm. If the bus driver is killed he is ejected from the vehicle and hidden. The 2nd NPC then takes over as bus driver, HOWEVER, if the second bus driver is killed the bus is forevor stuck. I've reviewed the code and would love to have the addition of if both bus...
  5. J

    Bus Route

    love this one. can you please confirm if it is 1.7.7.1 compatible? Thanks, John
  6. J

    DayZ 1.7.7.1 Crafting System - Needing Guidance

    Hi, I have a question about your 1.7.7.1 crafting system. I have been able to implement the code on the server OK. it works great. huge thumbs up!! however not everyone can use it! :S when i approach the chest i get the crafting menu option and i can access the menus and everything works. when...
  7. J

    [Help/Discussion] Zabns Take Clothes

    and is it supported in 1.7.7.1?
  8. J

    Morox AI - Sycosis Simple AI mod

    Hey guys, My NPCs spawn in great and behave as they should, however try as I might, I cannot get AI to respawn after being killed. After I kill an NPC my RPT log says: -------------- 22:49:59 "NPC dead! Respawning in any" 22:49:59 "Respawning NPC at [10130.2,2193.28,5.092]" 22:49:59...
  9. J

    PAZSAS PVP|CHERNO[+TRADEZONE+MISSIONS+ACTIVE ADULT ADMINS+RNDM RIFLE+SELFBLOOD+LIFT+REFUEL+MUCH MORE

    JUST ADDED: MILITARY ROAD BLOCKS Raid the nearest military road block for military grade weapons, ammo and loot!
  10. J

    PAZSAS PVP|CHERNO[+TRADEZONE+MISSIONS+ACTIVE ADULT ADMINS+RNDM RIFLE+SELFBLOOD+LIFT+REFUEL+MUCH MORE

    P.A.Z.S.A.S The Post Apocolyptic Zombie Survival Assault Squad DAYZ 1.7.7.1 FEATURES SAFE TRADEZONE TRADEZONE TELEPORT PADS IN GAME MISSIONS - AMELIAS STORY DAY/NIGHT ROTATION SELF BLOOD BAG HELI LIFT VEHICLE TOWING 150+ VEHICLES RANDOM RIFLE SPAWN MILITARY ROAD BLOCKS ADDITIONAL HELI CRASH...
  11. J

    dayz mission addin (serverside scripts)

    can someone please confirm if dogs work in 1.7.7.1 cherno? thanks!
  12. J

    does your remove parts script work with 1.7.7.1?

    does your remove parts script work with 1.7.7.1?
  13. J

    Spawning to Specific Location; based upon UID/Name

    hey all im happy to post up my init/sqf/player files for review if someone can spare some time to check where im going wrong here. THanks
  14. J

    Spawning to Specific Location; based upon UID/Name

    are you running 1.7.7.1?
  15. J

    Spawning to Specific Location; based upon UID/Name

    if you are asking me... then no :) i don't. im using dayzpriv admin tools though.
  16. J

    Spawning to Specific Location; based upon UID/Name

    i've made the change as matt l suggested however still spawn on the coast. followed the install instructions completely. running dayz 1.7.7.1 and dayzcc
  17. J

    HELP NEEDED: In-Game nametag customisation

    I would like to customise the in game nametags in the following ways: - Adjust position of the nametags so that instead of them being over the player, close players can be listed along the side of the screen - adjust the distance that a name tag is visible, ie: only display name tags for...
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