Is there a way to increase the HP on building items in Epoch? I see that its fairly easy to implement the invulnerable bases but I'd rather still have destructibles, ones that take some serious firepower to level. If anyone knows how to do this, that would be greatly appreciated, thanks!
One final question, do run this SQL, do I just copy this file to say notepad++ and save as an SQL? then execute it through navicat or how do I go about setting it up?
Thanks for the fast response! Im not really too keen on keep Navicat open all the time, does this SQL keep the stock at say 100 if i put the number in at all times? or does a server reset (mines every 3 hours) bring the # back to default? In this case say 10. If it would keep it at 100 or even...
I don't think that's the line that makes them use DZAI, but when I added the mission system, I left the factions.sqf out because I already had DZAI and the mission AI work fine, and are in fact a little deadlier than most other AI on the map.
Look at the line on this page, it works when you have both DZAI and the Mission system
http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-13
Also, BetterdeadthanZed, if you don't like the script, no one is forcing you to use it. I prefer to have my players have to...
Im running Epoch 1.0.2.3 and I wanted to provide my players with an extra level of protection in their base building, I was wondering if there was a script that killed or injured people who attempted to access a door with a combo lock and got the combo wrong say 2 or 3 times, anyone heard of...
Added a fair amount of buildings to my server, but only one set of sqf files spawns loot inside the buildings. I would really like for all the buildings to do so for easier Epoch building, anyone have any ideas as to why only some spawn loot? thanks
Depends on what Mod you run, its super easy on Epoch, you just add vehicles at the end of the dynamicvehicles.sqf, im not sure about other mods though.
Then your doing it wrong? its very simple, once you add the script, you add the corresponding trigger element, usually in your mission init, usually at the bottom and usually in the form mentioned, if you can't figure this aspect out scripting may not be for you at this time
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