I agree 100%! Although, the change log well... Changed after open testing as the difficulty was... Well insane. This was filmed before release and this is a 'talk' not an interview or dev blog. This video was more about having fun playing the game and talking. This video has been edited as the...
Lol, any further back then it's DayZ :) Besides, there another mod out there doing prequels, we're set in the future so we want to be moving forward ideally.
This is also an effective way to deal with hackers who spawn items in. Why would we offer support to undo what we set out to prevent? If banned weapons in DayZ 2017 is what people want then there are other variations of the DayZ mod to choose from.
We're probably going to do another Dev-Talk so it'll reflect the new changes. This was recorded before the pre-release v2.0 so things have changed. Apologies for the confusion and some of the things stated were more ideas rather than features... To be honest it was all nerves and it shows...
We will be dropping the DayZ part of the name. The time in which ArmA3 is set has little relevance really as DayZ is not canon to the world of ArmA. 2017 is seperate also, i personally like 2017+ or 2017 plus as we can expand on the future time period 'since' 2017.
Yes they are independent but the probability of one of the items spawning within the class the 'bandage' is in is dependant on how many other items are in the same class. Lets say for example we have 16 items. If they are all set to a chance of 0.01, when approaching a loot spawn location the...
I agree it's a lottery per spawn point and not cumulative. However, the more people play the lottery the higher the chance of winning. Therefore, with each spawn point, with each building, with each player and loot refreshing at 15 minute intervals (approx) and the fact the bandage is now higher...
Yeah the last loot table everything was spawning too frequently so everything needed to be brought down and started from scratch. But we raised the bandages higher in all classes which means they should be more. It's not about how much they spawn from the previous update but more about how they...
Apologies if I have come across rude as that was not my intention but we are working diligently to address all issues. I'm sorry dude I want you to know I have the upmost respect for you and value your input something fierce and will address it I promise. I just don't think we'll be able to fix...
Just been on the test server and i've noticed a couple of things:
#1: It only happens with the crawling zombies (Sometimes)
#2: Been unable to make it happen with standing zombies.
We'll mark it as a know issue but in all fairness people should be avoiding zombies and not dancing with them...
We have not touched the hit-detection or animations, lagg may be the issue from the server but we will keep it under watch as no other testers have encountered it yet.
Well you have just installed the latest patch and as you know we've just increased the drops slightly so hopefully that should help :) apologies for all those hours of cronic anguish.
Hey Rastie,
Currently Basebuilding will be added on as a server side update bringing the version to v2.1
Due to time constraints we we're unable to include it in the current build but it will be in... just slightly after.
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