I never did get this to work, it broke "walk away to cancel action" but I've just modified the original dayz debug (thanks AxeCop) to suit my needs. Too bad I really liked this debug.
I am testing this now and will let you know.
Thanks so much!
****Tested and it works great! Thank you again. Maybe Zabn will want to add this to his instructions?
Zabn or anyone else know how to set this up to NOT recognize dead animals as viable targets?
As it is right now if you shoot a rabbit for example and scroll over the rabbit to gut it, the blue "Take Clothes" option is there. How do we stop this from showing up on dead animals?
I have this running just fine on Epoch 1.0.2.4/103718. I'd say start over again, and just double check each step, it does work.
The only issue I have is that "Take Clothes" is an option on dead animals. Can I disable that by adding the animal skin names into the exclusion code?
Hey thanks for the tut on getting more things added in. I've added a few more items, ladders, some sheds. I have players getting kicked for create vehicle restriction #32. the log points to one of the sheds I've added in.
Ladders work with no issue so far but Land_Shed_wooden and...
FYI,
I'm still unable to use this. I do have another debug running without issue; it's similar but it does not have the toggle function. I'm thinking this toggle has everything to do with my issues. Does anyone here have any clues why this debug is interfering with may player action - for...
Tried right ctrl. The button change worked and again the debug works great but for whatever reason the cancel action function breaks when that is applied. I've not tried this on any other servers other than Epoch Lingor so maybe it's a Lingor issue?
I'm using this version: http://opendayz.net/threads/simple-ish-debug-monitor-w-toggling-function-and-animation.12567/
Using the last code you updated with in that post.
Hey Matt,
First, thank you for the help you've provided me and countless others!
I'm running a DayZ Epoch Lingor server and when I add this debug to my server it's works beautifully, however it breaks the "cancel action by moving" feature. For example when you are deconstructing a wrecked...
Hey Skar, I'm a fellow admin with Smacker and I've done some simple rudimentary edits on other maps, such as Taviana.
http://dayzmod.com/forum/index.php?/topic/119343-smacker-central-server-tavianacom-with-custom-bases-and-cities-screenshots/page__hl__smackercentral
I used the arma II in...
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