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  1. chisel

    Simple(ish) Debug Monitor w/ toggling function and animation

    I never did get this to work, it broke "walk away to cancel action" but I've just modified the original dayz debug (thanks AxeCop) to suit my needs. Too bad I really liked this debug.
  2. chisel

    [Help/Discussion] Zabns Take Clothes

    Exo did you post in the right thread?
  3. chisel

    [Help/Discussion] Zabns Take Clothes

    Nice! Don't forget to add the change as listed above by ebay. If you don't, your players will see "Take Clothes" option on dead animals.
  4. chisel

    [Help/Discussion] Zabns Take Clothes

    I am testing this now and will let you know. Thanks so much! ****Tested and it works great! Thank you again. Maybe Zabn will want to add this to his instructions?
  5. chisel

    [Help/Discussion] Zabns Take Clothes

    Zabn or anyone else know how to set this up to NOT recognize dead animals as viable targets? As it is right now if you shoot a rabbit for example and scroll over the rabbit to gut it, the blue "Take Clothes" option is there. How do we stop this from showing up on dead animals?
  6. chisel

    [Help/Discussion] Zabns Take Clothes

    I have this running just fine on Epoch 1.0.2.4/103718. I'd say start over again, and just double check each step, it does work. The only issue I have is that "Take Clothes" is an option on dead animals. Can I disable that by adding the animal skin names into the exclusion code?
  7. chisel

    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    Got it. I also had to add to "_Sh" Thank you for the help!
  8. chisel

    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    Hey thanks for the tut on getting more things added in. I've added a few more items, ladders, some sheds. I have players getting kicked for create vehicle restriction #32. the log points to one of the sheds I've added in. Ladders work with no issue so far but Land_Shed_wooden and...
  9. chisel

    Simple(ish) Debug Monitor w/ toggling function and animation

    FYI, I'm still unable to use this. I do have another debug running without issue; it's similar but it does not have the toggle function. I'm thinking this toggle has everything to do with my issues. Does anyone here have any clues why this debug is interfering with may player action - for...
  10. chisel

    [RELEASE] DayZ Trinity 0.5.5

    So is this running fine on 1771 or should we run on 1761? I'm looking to host a server.
  11. chisel

    Simple(ish) Debug Monitor w/ toggling function and animation

    Tried a couple different key codes. All had the same results. Cannot break the action once it's started.
  12. chisel

    Simple(ish) Debug Monitor w/ toggling function and animation

    Thank you again for all the help. I'll give this a try.
  13. chisel

    Simple(ish) Debug Monitor w/ toggling function and animation

    Tried right ctrl. The button change worked and again the debug works great but for whatever reason the cancel action function breaks when that is applied. I've not tried this on any other servers other than Epoch Lingor so maybe it's a Lingor issue?
  14. chisel

    Simple(ish) Debug Monitor w/ toggling function and animation

    I'm using this version: http://opendayz.net/threads/simple-ish-debug-monitor-w-toggling-function-and-animation.12567/ Using the last code you updated with in that post.
  15. chisel

    Simple(ish) Debug Monitor w/ toggling function and animation

    Hey Matt, First, thank you for the help you've provided me and countless others! I'm running a DayZ Epoch Lingor server and when I add this debug to my server it's works beautifully, however it breaks the "cancel action by moving" feature. For example when you are deconstructing a wrecked...
  16. chisel

    Release 2.0 (For DayZ 1.7.5)

    Hey Skar, I'm a fellow admin with Smacker and I've done some simple rudimentary edits on other maps, such as Taviana. http://dayzmod.com/forum/index.php?/topic/119343-smacker-central-server-tavianacom-with-custom-bases-and-cities-screenshots/page__hl__smackercentral I used the arma II in...
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