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  1. S

    dayZ - the Aftermath

    Sounds awesome man. Let me know when it's up and I will bring my pals over and give it a try.
  2. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    It's below the 2 statements.
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    dayZ NPC (AI) Units / Troops | Add to Server.

    I was only including what was in the error. Here is the rest of the loop. _aiunit addMagazine _aiammo; _gearCount = count _resistanceGunnerGear; for [{z = 0},{z = (_gearCount - 1)},{z = z + 1}] do {...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    23:41:49 Error in expression <_aiunit addMagazine _aiammo; _gearCount _resistanceRandomGear = count; for [{z => 23:41:49 Error position: <_resistanceRandomGear = count; for [{z => 23:41:49 Error Missing ; _aiunit addMagazine _aiammo; _gearCount = count _resistanceRandomGear; for [{z = 0},{z =...
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    Random Premade Starting Gear

    I don't see why that wouldn't be easy to fix if it is broken. Pretty simple logic.
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    dayZ NPC (AI) Units / Troops | Add to Server.

    They don't differentiate between hero, survivor, and bandit though, which is my goal. I can make all players hated by all AI, but I can't make them differentiate based on costume or humanity. The end goal was a zone where anyone with humanity less than 2500 gets killed on sight, and all the coop...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    I haven't attempted that yet. Spent the last 12 or so hours trying to figure out how to make players change sides to no avail. I will give it a shot in a bit.
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    dayZ NPC (AI) Units / Troops | Add to Server.

    so for addMagazine i'm building an array of gear.. and then trying to add the gear dynamically.. is this the correct syntax? for ({_z = 0},{_z = count _resistanceRandomGear},{_z = _z + 1}) do { _currentItem = _resistanceRandomGear select _z...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    1) unfortunately i havent been able to make them detect bandits (players) yet. they will only attack someone if they shoot one of them first. i can't give players negative rating or their own faction sadly. 2) survivors ai do attack bandits ai. if you were talking to me anyway.. a bit vain...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    Has anyone figured out how to change players sides, or make them hated? I've been trying all day just to come to the realization that most commands are for units and objects..
  11. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    It was meant for the guy asking about running 2 AI's.. I had no lick with iports stuff. I ended up just modifying axemans with his help. Theres a guide for it if you want to try it. I helped like 5 people use it this morning. Pretty straight forward. It's just copy and pasted axeman code...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    You can look at the guide I did for an example of how to do dual AIs. I'm currently trying to change it so that bandits take over the additional AI, but for now AI has control of east and resistance on mine. It's just a modified version of axemans code. Almost exactly axemans code for the most...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    0 and 1 hate each other, but 1 and 1 are friends and so are 0 and 0..
  14. S

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Yeah, that should work fine.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    I did the same thing when I did the worldspace from my database location too.. lol
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Get rid of the [-31 in the beginning there. It's irrelevant to the worldspace in this scenario.. get rid of the additional ] after the worldspace as well.. _aispawn = [[2981.90,8077.33,0],100,5,2,4,0] execVM "scripts\add_unit_server.sqf"; That should result in 2 squads of resistance troops...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    can you copy the init.sqf lines real quick so i can see that they're right.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    I run DayZ.ST and have to use a mission.pbo, so i'm not entirely sure how to do it on other hosts. Is MPMissions/dayz_1.lingor folder the equivalent of a mission.pbo?
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Yeah, someone did the research and found all the skins, give me a sec to find it. So from those skins, in your add_unit_server.sqf file, find the lines that have createUnit, and before them change the classname of the skin accordingly. My code currently doesnt separate the factions...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Yeah, the syntax is all correct. As long as you have a scripts folder with those 3 files, you should be g2g. Spawning 2 groups of 12 right?
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