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  1. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    1) is already figured out thanks to Sarge and is in my latest script 2) i will look into it 3) sarge linked one that isn't compatible with what we have YET, but i'm adding it after I get this eventhandler fixed.. which means in 2 more released of the script it will be in there.. i'm going to do...
  2. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    They should still turn on him, though it would take like 3 kills I suspect. I've added AI into my recent scripts which i'm about to publish that makes everyone hunt for bandits thanks to Sarge, and i've added an eventhandler that i'm trying to get working right now that reduces your humanity for...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    If you make your castle WEST, and your bandits EAST, and your snipers RESISTANCE, then you can still accomplish that. Being limited to 3 factions is lame though I agree, especially when 1 of the factions is limited to share your faction. You would also have to hate east and resistance in this...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    SNIPERS isn't a side. Your options are EAST, WEST, RESISTANCE. There are also ENEMY, FRIENDLY, CIVILIAN, SIDELOGIC. They all come with pre-conditions though, and i'm not positive that you can even use them.
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    dayZ NPC (AI) Units / Troops | Add to Server.

    Page 1 of the Simple AI Tutorial, a person listed all the non-banned skins.
  6. S

    Simple AI Tutorial (no rMod or DayZ_Factions)

    RESISTANCE is definitely 0, and .8 should make you friendly. So you should be good to go. Hmm.. If you want to post your init, add_unit, and set_unit, I will take a look, but by all rights you should be good to go with what you have.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    I've been working with setting the zombies to another group using joinSilent so that they will gain the friendship status' of that group. I haven't been able to get it working yet though.
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    It might be a little complicated to follow the case scheme in the add_unit_server.sqf but if you can manage, it won't be hard at all to add another type of troop. Just copy case 3, where ever there is 1, paste it between 3 and 4, name it 4, and then rename 4 to 5. and at the top of the config...
  9. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    The reload portion isn't working, but at least I have the zombie part working again. I gave them each 1 mag since your script gives them more, but once that clip is empty they never get more. edit: That's not true. When I log out and back in and more zombies spawn, they start shooting again...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    I had it looking for zZombieBase instead of zZombie_Base.. :mad:
  11. S

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I've heard other people say that as well. Mine all continue moving around. The respawn will be optional and with custom timers.
  12. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    The zZombieBase if at the end where I set the zombie rating. It's saying that none of the zombies are zZombieBase
  13. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    It's never entering my if statement..
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    dayZ NPC (AI) Units / Troops | Add to Server.

    private["_ai","_magazinetype","_entity_array","_humanity","_humanitylimit","_sleeptime","_detectrange"]; _ai = _this select 0; _weapons = weapons _ai; _weapon = _weapons select 0; _magazinetype = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines") select 0; _detectrange=300...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    I'm working on something right now that I can upload later that will do it. It's pretty easy though yeah.
  16. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    This isn't working for either bandits or zombies. case 3 : { _ailoadout=[_resistanceMilitiaRifle,_resistanceMilitiaAmmo]; _aiwep = _ailoadout select 0; _aiammo = _ailoadout select 1; _resistanceMilitiaSkin createUnit [_unitpos, _aiGroup,"_aiunit=this",1,"Private"]...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    private["_ai","_magazinetype","_entity_array","_humanity","_humanitylimit","_sleeptime","_detectrange"]; _ai = _this select 0; //_weapons = weapons _ai; //_weapon = _weapons select 0; //_magazinetype = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines") select 0; _detectrange=300...
  18. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    off-topic here, but could i do an event handler with a script attached for every player on the server?
  19. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    How do you add tools and food to your units inventory? i'm using addMagazine.. is that right/wrong?
  20. S

    dayZ NPC (AI) Units / Troops | Add to Server.

    lol ya.. it says that.. i dont have a customized server pbo currently though..
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