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    Simple AI Tutorial (no rMod or DayZ_Factions)

    cool, thanks again :)
  2. D

    Simple AI Tutorial (no rMod or DayZ_Factions)

    bit of a stupid question (again!) but if i add two squads to spawn, both hating everyone, will they also attack each other, or are they added on the same group unless i specify otherwise?
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Thanks for help, I would never have thought of looking at the worldspace again, thanks :)
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    of course, sorry, should have done that initially! zombie_generate = compile preprocessFileLineNumbers "scripts\zombie_generate.sqf"; if (isServer) then { // _factions = [] execVM "scripts\set_unit_faction.sqf"; //diag_log format["Factions executed: %1",_factions]; //Array to pass to...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    The dayz_1.lingor folder contains description.ext/init.sqf and mission.sqm, so from what i can tell is pretty much an extracted pbo file
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    I apologise in advance for my ignorance :confused: What I've done so far: - Extracted the zombie_generate.sqf file from @DayZLingor and put it in my MPMissions/dayz_1.lingor folder under a folder called "scripts" - Added the line to that file as specified - Copied the other two files from here...
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    vehicle spawn via vehicles.sqf

    i've come over from dayzCC where you could go into the dayz mission editor and place vehicles in game that way, then import the sqf file in to the database. as i still have that sqf file with locations of all the vehicles i want, is there any way i can import it into this db? basically i dont...
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