Enter below server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
To add care packages follow
http://opendayz.net/threads/need-help-with-care-packages-on-dayz-st-server.8568/#post-26541
Your issue is different from mine but i did locate your issue.
You need to correct your compiles.sqf
Example
player_spawnLootCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnlootCheck.sqf";
Need to be changed to
player_spawnLootCheck =...
Haven't attempted it yet but plan too later tonight.
I've researched and found that dayz.st servers do not allow you to change the server.cfg. causing the createvehicle.txt to be wiped free of any changes each restart. Not sure if this is true since I have never manipulated the...
Thank you posting this. Although I am left with 1 more question...
Is it possible to manipulate the createvehicle.txt for DayZ.ST servers without the file resetting each restart?
Would someone please take a look at my mission.sqf and my RPT error.
I do have a } at line 1682... anyone know what i did wrong?
ErrorMessage File mpmissions__cur_mp.chernarusmission.sqm, line 1682 Mission Missing '}'
Mission.sqm
mission.sqm
Thanks for the help
I changed all of mine to either 1 or 2. Still get kicked.
Looking into using anti hack. Is it possible to use a Rcon program like Dart w/o BE?
//new //#+2 ;PoC
1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01" !"s_player_grabflare = player...
Script Restriction CreateVehicle #11
I have it set to 1 but ppl are still getting kicked. any ideas?
Are there any alternatives to BE for a dayz.st server?
We need you!
Band together to take down the Bandit army that has taken over the NWAF! and steal their weapon cache! (Weapon Crates placed near Control Tower)
List of Mods:
DayZ Chernarus| NPC's: Bandits, Survivors, Soldiers | Custom: Loadout, Loot, Bridges, Buildings and Clear Roads | Mods...
Crap lol
Okay I still got kicked for Script #40 so I changed setDamage to 1 in scripts.txt... now i get kicked for script restriction #42... So i turned off battle eye
I am not noticing any time change at all though. Does the ingame watch change? Im looking at that and the moon to see if there...
Have skipTime and setDate set to 1 in my scripts.txt. Doesn't that mean it shouldn't kick me? I will try it w/o battleye later to confirm this is the only issue.
I tried it the mpmission\dayz_1.chernarus\fixes\core_time.fsm and the time does not change... I dont know what im doing wrong.
I also tried [5,true,10,1,true,15] execFSM "fixes\core_time.fsm" but get kicked for script restriction #40 with both setDate and skipTime at 1.
I added did the...
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