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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    after a server restart editing the code of an object is duping it in the database every time i edit the code it adds a new row with all the same information except the pass code in the fuel.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I think i have found my issue it with the editing of the codes. This is whats happening to me 1. I place a sandbag down it gives me code 4567 I restart the server. I remove sandbag with code 4567 the sandbag gets removed form the database. 2 I place sandbag down gives me the code 4567 I...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    hey man can you do a quick test??? can you build something then restart the server edit the code then remove with the code? when i do this it isn't removing the object from the database .
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    found a n issue when i got to remove something via enter code to remove option it wont delete from the database (put a fence down restart server then remove) but it will if i select the green scroll option to remove. any way i can just remove the enter code for removal option?
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Testing right now so far so good seems to be removing from the database now!
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Fuck this shit i been working on this for 4 days now and still cant get it working on epoch 1.0.1.1 i know the issue lies with server_publishObject.sqf but don't know how to fix it
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    just been testing some more and it don't work on epoch objects wasn't saving plus cars positions wasn't saving also screwed up somewhere.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Got everything working at last but the change code box appears white the enter code one is fine.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Cant wait for the clean server files your a legend!
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Can i request a noob guide how to implement base building and this into epoch 1.0.1.1? I have been trying all day with no luck i have managed to build objects in game but there not saving after a restart i just used guess work. I would love if someone could knock up a quick guide from the...
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    Need help updating my dayz.st from 1.0.0.1 to current(1.0.1)

    To put it simple you have to wait for dayz.st to push out the update to there servers..
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    Air raid - bombing and siren

    Air raids are working great on my epoch server!! I'm really interested in testing the radio mod for it but cant get it working. Can someone help to set it up.
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    Air raid - bombing and siren

    Thanks!
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    Air raid - bombing and siren

    Can i get a new link to the sounds? All i get is "This file can only be downloaded with SpeedyShare Premium. Get Premium Now!"
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    Remote logs

    Why would they???
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    Air raid - bombing and siren

    Was this the random location script in the first post? This may be true for me as well because one guy did say he heard them that wasn't in the place that was getting bombed.
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    Air raid - bombing and siren

    I gave it a go. It Didnt work. This is what i got in my RPT 3:42:07 "AIRRAID: BOMBER: | Lift Off at [1623.71,218.188,300] | with Backup WP [7492.67,15263]" 3:42:07 "AIRRAID: BOMBER: started flying from [1623.71,218.188,300] to [6731.01,2573.03] NOW!(TIME:4||LT:)" 3:42:08 "RANDOM WORLDSPACE...
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    Air raid - bombing and siren

    Cheers will test tonight when server is dead! Thanks.
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