ok to remove sound go to discription.ext and clean the sounds out of it and for the text on screen go to the setttings file and find these lines
_firstblood = format["First Blood!",name player]; //what it says for getting for getting first blood.
_Killingspree = format["CONTINUE THE...
In blurs code there are tons of lines that say variable = 'string'; where variable is not variable so if you find and remove you might have some luck. and for those with lag i fixed the lag issue and will be released really soon.
Yes i know because blur's antihack blocks variables that i use and would be very simple to fix and can be but that needs to be done with blur. Turning variables into string makes the files not work correctly is a hint.
I am aware of this issue with some hosters and it is due to me making a file that is 1500+ lines long for arma 2 oa crap reading to read and it causes lag. My initial file was 3000+ but was cut down and i will hope to fix the lag issues by the end of week if not sooner.
no admins start with 20000 and also the max money is 20000 but can be changed in debug.sqf on line 687. if you go over that amount it returns to 20000 again and not a bug but sorry to disappoint you.
I will have three debug monitors that will be toggable in next release for who may wonder. I have also finished car shops and AI money looting and gain EXP from AI but still need more ideas so throw them my way.
I made an update to my update center, If you need to know there is a newer version quickly then click on the button "what is the latestest version?" on the updater for dayz of glory.
Did you change anything before trying it first and also just place the two folders that are given witch is @dayzofduty and soundfiles in mission.pbo then use init call and boom thats it other then modifying settings.
Also there is 300+ actions and stuff that is blocked like profilenamespace...
yes took me a while to make and to disable certain guns are done in gunshop folder for example in @DayZofDuty\DOD\Gunshop\gun folder there is this code in the AR.sqs
ARgExit = (_this select 0) addaction ["EXIT","@DayZofDuty\dod\gunshop\gun\AR\exit.sqs"]
ARw001 = (_this select 0) addaction...
the updater.exe i release with this will state in news section on it when i release a addon to this
I will be sure to add a toggle-able debug on next version
in my opinion i would rather use
keyRight = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 32) then {call move_right;}"]; //D - Right
Yes i can, I can add a stats monitor and have them to two toggle but if you feel like you can do it then the debug monitor is at bottom of debug.sqf on line 1126. I do warn you that one error on that file will cause everything to stop or 90% of it.
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