So, if I add in the part for care packages, the only difference is that care packages get dropped in-between starting point and crash - is that accurate? Sorry...still working on my coffee and my head is groggy :cool:
Didn't get much chance to test this weekend, but here are my initial thoughts from last Friday:
-The number of zombies is impressive and I noticed no noticeable performance decrease or desync - I think the most I saw was around 230 zombies in the area, very cool!
-Will need to check if my...
SAR_config.sqf
1 - Check under "// Timeout values "
2 - Check under "// Humanity values "
3 - Check under "// Weapon & Item Loadout"
You should really consider reading through the thread like Dusty mentioned above.
Cool stuff :)
There are portable generators you can find in Epoch....do you know if those can be used for this?
edit: I'm guessing I could just add whatever class that portable generator is to _genCls
You could check here:
http://hive.dayz.st/viewtopic.php?f=9&t=748&hilit=lift
+ some additional steps here:
http://hive.dayz.st/viewtopic.php?f=9&t=642&start=10
Between those two posts, I was able to get it working.
Gave this another go on my new Epoch (Lingor) server. As far as I can tell, the bombings appear to be working fine (can see all the relevant entries in the arma log). Though, I'm having a small issue with coordinates - I grabbed a set of coordinates from the 3D editor but the bombs aren't...
You can do this with a single SQL statement:
UPDATE `traders_data` SET qty=10 WHERE `item` LIKE '%ItemVault%' AND qty=0;
Note that this will update all items across all vendors where current inventory quantity is 0. You can also change the qty=10 to whatever number you like.
Find...
Go to your description.ext and look for this line near the top:
disableChannels[]={1,2,6};
Add/remove channels as needed. In the line above, Side / Command / System are disabled as usable chat channels.
0 = Global
1 = Side
2 = Command
3 = Group
4 = Vehicle
5 = Direct
6 = System
^ I can confirm what SparxOne said. I don't run this debug monitor anymore, but when I disabled it, the (Wrong text element 'null') errors in the log would disappear.
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