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    Soldiers fortify

    Check "SAR_cfg_grps_[your map].sqf"
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    [Release] Fred's Zombie Bait (WIP)

    Will give this a go once you release the pulse wave generator :D
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    Animated C130 crashes - Eventually dropping carepackages at way points

    So, if I add in the part for care packages, the only difference is that care packages get dropped in-between starting point and crash - is that accurate? Sorry...still working on my coffee and my head is groggy :cool:
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    Just looking for a little help :)

    Providing your mission file is safe - it's required to integrate those scripts you want.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Didn't get much chance to test this weekend, but here are my initial thoughts from last Friday: -The number of zombies is impressive and I noticed no noticeable performance decrease or desync - I think the most I saw was around 230 zombies in the area, very cool! -Will need to check if my...
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    DayZ Civilian Information.

    Sounds very interesting, looking forward to trying it :)
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    NPC despawn timer?

    SAR_config.sqf 1 - Check under "// Timeout values " 2 - Check under "// Humanity values " 3 - Check under "// Weapon & Item Loadout" You should really consider reading through the thread like Dusty mentioned above.
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    dayZ Illuminant Tower Lighting (Power Generator Option)

    Ended up just using the normal power generator for now, will test with the portable generator some other time. Looks pretty good though :)
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    Help needed with rmod

    Ah missed that part..
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    Help needed with rmod

    Did you add the "rmod" entry to your mission.sqm? version=11; class Mission { addOns[]= { "rMod", "bunch of other addons down here" }; ........
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    dayZ Illuminant Tower Lighting (Power Generator Option)

    Cool stuff :) There are portable generators you can find in Epoch....do you know if those can be used for this? edit: I'm guessing I could just add whatever class that portable generator is to _genCls
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    Animated C130 crashes - Eventually dropping carepackages at way points

    Got mine working too (wreck is bottom-right):
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Might have some time on the weekend to help test a bit :cool:
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    Need dayz heli lift/towing script please.

    You could check here: http://hive.dayz.st/viewtopic.php?f=9&t=748&hilit=lift + some additional steps here: http://hive.dayz.st/viewtopic.php?f=9&t=642&start=10 Between those two posts, I was able to get it working.
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    Air raid - bombing and siren

    Gave this another go on my new Epoch (Lingor) server. As far as I can tell, the bombings appear to be working fine (can see all the relevant entries in the arma log). Though, I'm having a small issue with coordinates - I grabbed a set of coordinates from the 3D editor but the bombs aren't...
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    DayZ Epoch Easy Way To Restock Items?

    You can do this with a single SQL statement: UPDATE `traders_data` SET qty=10 WHERE `item` LIKE '%ItemVault%' AND qty=0; Note that this will update all items across all vendors where current inventory quantity is 0. You can also change the qty=10 to whatever number you like. Find...
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    Epoch Cherno, Side Chat Disabled?

    Go to your description.ext and look for this line near the top: disableChannels[]={1,2,6}; Add/remove channels as needed. In the line above, Side / Command / System are disabled as usable chat channels. 0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6 = System
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    Custom loading screen help needed!

    Are you hosting your own server? Just noticed from an earlier post that the description.ext you're editing is on your hard drive.
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    Custom loading screen help needed!

    Try using this as the very first line in description.ext: loadscreen=load.jpg;
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    DX | Custom Debug Monitor v2.0

    ^ I can confirm what SparxOne said. I don't run this debug monitor anymore, but when I disabled it, the (Wrong text element 'null') errors in the log would disappear.
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