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    Krixes - Self Bloodbag Script

    The version posted here works fine for Epoch. Most of the time, issues are due to using an older version of fn_selfActions.sqf. Need to always grab the latest version and re-add scripts when upgrading to a new patch.
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    Chernarus : Golden river

    Some clarifications (hopefully): MAP prefix is used by the MAP_EU editor, which is built-in to EPOCH by default now. Certain buildings added using MAP_EU do require a prefix change to LAND for loot to spawn, but since zappi said the map pack is fully lootable, I assume he's already made any...
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    [Tutorial] Snow added to Dynamic Weather

    Vampire, you ever figure out how to integrate the snow effects from that other script to replace the Namalsk snow?
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    Humanity for DayZChernarus Mission System?

    http://opendayz.net/threads/dayz-mission-system.11260/page-5#post-65389
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    DayZ Mission System

    Someone suggested this to me a while ago - in SM2.sqf, change: waitUntil{{isPlayer _x && _x distance _c130wreck < 5 } count playableunits > 0}; To: waitUntil{{isPlayer _x && _x distance _crate < 10 } count playableunits > 0}; This way, all you need to do to trigger completion is walk next...
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    Random snow effect

    Is snowfall synced between all clients with this method?
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    Epoch Admin Tools error "script debug\playerstats.sqf not found "

    That means there is either no playerstats.sqf in the debug folder, or no debug folder at all.
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    Server Update

    What version is the server actually running though? 0.2.5? If that's the case, you'll need to grab the base 0.2.5 files and re-apply any scripts/mods to those new files.
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    DayZ Mission System

    I think Buttface said he doesn't have any plans to support friendly AI.
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    Need help: Access your gear and use items while in vehicle

    Just to access gear while in a vehicle? 1) Map -> units -> gear or 2) Passenger seat -> 'g'
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    [Release] DayZChernarus Mission System

    I gave my mission AI some m107's. This prevents folks from driving around with no risk of getting shot at (a couple of AI with m107's can wreck a vodnik). AI equipped with them also ran around a lot more, trying to keep max distance from you...to the point they actually become hidden because...
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    Krixes - Self Bloodbag Script

    Make sure it's referencing "custom\compiles.sqf", with a backslash.
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    script to secure base

    Could create a protection dome: http://dayz.st/w/Protected_Dome
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    [Release] Anti-Theft Script (Prevent Opening BackPack)

    Thanks, Alien. Will give this a try later tonight and report back.
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    [Release] Anti-Theft Script (Prevent Opening BackPack)

    Gave this a try and it blocks access to your own backpack, and your car's inventory (via map -> gear). Is this intended?
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    Sarge AI and Vilayer Epoch Private Server

    description.ext should be in: \vilayercodecustom\missions\epoch.chernarus\
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    DayZ Mission System

    server_functions.sqf Add: fnc_hTime = compile preprocessFile "\z\addons\dayz_server\Missions\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time Right under: server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf"...
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    DayZ Mission System

    Well, as long as you followed the edits outlined in the install steps, you should be fine.
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    DayZ Mission System

    The 'Mission' folder should go to: vilayercodecustom\dayz_epoch\ The 'debug' folder should be copied to: vilayercodecustom\missions\epoch.chernarus\ Faction.sqf - if needed (see step 8 in install instructions), copy to: vilayercodecustom\missions\epoch.chernarus\
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    DayZ Mission System

    I didn't need to change any paths...are you copying the files to: vilayercodecustom\dayz_epoch\
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