Maca's thread has good info on how to edit the compiles.sqf to point to your custom fn_selfActions.sqf
You're running Epoch right? I don't remember the exact directory but here's the file on the their github:
https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf
That file is in the dayz_code.pbo sitting on your PC, in the "compile" folder. If you're planning to edit fn_selfActions.sqf, you need to package that and compiles.sqf (dayz_code\init) into your mission file. You need an edited compiles.sqf to point to your custom fn_selfActions.sqf. Most script...
I have DZAI and this mission system running together fine, without making any special changes. The AI from both scripts don't really like each other though, and get into fights all the time.
This is why we can't have nice things. Authors see this kinda crap going on and decide to keep their work private.
Instead of locking the entire thread, how about just removing certain posts?
Hey lazyink, gave this a try tonight. For whatever reason, adding this removed all zombie and loot item spawns. I'm running Epoch 1.0.1.5. Commented out the stuff in fn_selfActions and everything returned to normal.
Side question if you don't mind - is there any way in Navicat to get a popup or text to wrap around somehow when editing field contents, like in Heidi?
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