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    Sarge AI and Vilayer Epoch Private Server

    Maca's thread has good info on how to edit the compiles.sqf to point to your custom fn_selfActions.sqf You're running Epoch right? I don't remember the exact directory but here's the file on the their github: https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf
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    Sarge AI and Vilayer Epoch Private Server

    That file is in the dayz_code.pbo sitting on your PC, in the "compile" folder. If you're planning to edit fn_selfActions.sqf, you need to package that and compiles.sqf (dayz_code\init) into your mission file. You need an edited compiles.sqf to point to your custom fn_selfActions.sqf. Most script...
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    Sarge AI and Vilayer Epoch Private Server

    The server cleanup file can be found here: File Manager > \vilayercodecustom\dayz_epoch\system\
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    [Release] DayZChernarus Mission System

    I have DZAI and this mission system running together fine, without making any special changes. The AI from both scripts don't really like each other though, and get into fights all the time.
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    [Release] DayZChernarus Mission System

    This is why we can't have nice things. Authors see this kinda crap going on and decide to keep their work private. Instead of locking the entire thread, how about just removing certain posts?
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    where are kaysio's nice bases?

    My bad, thought you were referring to the old individual links.....need more coffee
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    where are kaysio's nice bases?

    Probably packaged here: http://opendayz.net/threads/releasing-my-full-mission-server-pbo-files.12963/
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    I want to shorten the time when logging out while zombies are near

    Not sure if this still works but I've used it in the past: http://dayz.st/w/Change_Logout_Timer
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    Editing epoch scripts

    I think this is current version but not 100% sure: https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/actions/vault_combination_1.sqf
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    DayzBanditAI HELP

    I think the mod author said he won't be implementing friendly AI.
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    Dayz Epoch Cherno, Vilayer hosting. Need much help =_

    Siphon fuel and scavenge car parts are built-in to Epoch already.
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    Tutorial- Remove weapons/Replace weapons on vehicles

    Hey Calamity, did you ever figure this out?
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    An idea for bandaging...

    Hey lazyink, gave this a try tonight. For whatever reason, adding this removed all zombie and loot item spawns. I'm running Epoch 1.0.1.5. Commented out the stuff in fn_selfActions and everything returned to normal.
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    [VILAYER SERVER] Scripting Help

    Side question if you don't mind - is there any way in Navicat to get a popup or text to wrap around somehow when editing field contents, like in Heidi?
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    Remove Clothes from dead bodies!

    Ah sorry, don't really deal much with Battleye so can't help ya there.
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    Remove Clothes from dead bodies!

    Post 45/46/47 talks about that. Just skimmed through it, not sure if there's any more discussion in the rest of the thread.
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    Remove Clothes from dead bodies!

    Nope, Epoch has a bunch more than the three included by default.
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    Remove Clothes from dead bodies!

    Have you added the extra skin classnames in clothes.sqf?
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    Putting Edited .sqf's in Client files

    Yes - the 'dayz_server' in the file location above maps to 'dayz_chernarus', or whatever other map you're running.
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    Putting Edited .sqf's in Client files

    Assuming you're working with default Chernarus, are you adding files to this folder: \vilayercodecustom\dayz_chernarus\
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