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    [Release] Sector FNG Inland Version

    Awesome :)
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    [Release] Mamu´s Point of Interest 3

    Good stuff, Mamu :cool:
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    Air raid - bombing and siren

    server_airRaid.sqf Lines 77-126. If you change the number of locations, see line 74
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    Can't get selfblood bad working with auto refuel and normal jerry cans

    It's right in the thread instructions... Starting at "open your fn_selfActions.sqf in YOUR dayz_mission.pbo and add this in...."
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    Releasing my 3 custom bases

    Good stuff, thanks for posting.
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    HELP specific vehicles despawn after reset if more than 1 is on map....

    Oh my bad, for some reason I thought that you were.
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    HELP specific vehicles despawn after reset if more than 1 is on map....

    Unless TSW has released a new version in the past few weeks, I don't think it's compatible with Epoch since the database is quite different than normal.
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    HELP specific vehicles despawn after reset if more than 1 is on map....

    dynamic_vehicle.sqf: example: ..... ["SUV_Blue",5] ..... The "5" represents a soft limit on the number of blue SUV spawns...it can sometimes end up spawning 6. edit: also, if you're using something like an admin tool to spawn in vehicles, they'll be removed on next server restart
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    Excelsior Bridge v1.2 - Chernarus

    Is one method better than the other for performance? Or is the benefit simply a smaller mission file? Is it also possible to run scripts (e.g. self-bloodbag) server-side instead of in the mission file?
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    Cherno Medic Base

    Thanks veX :cool:
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    Cherno Medic Base

    Link is 404, anyone have a saved copy of this?
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    HELP with adding custom buildings to Vilayer Server...

    In a bit of a rush but I'll hammer out something really quick (and hopefully it makes sense): -Let's assume your saved 3D file is "mapfile.sqf" -You can ignore the "mission.biedi" file -"init.sqf"; at the very bottom of the file, add the following: [] execVM "mapfile.sqf"; note: this is...
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    HELP with adding custom buildings to Vilayer Server...

    I find it a lot easier to handle 3D map files separately and load them via init.sqf: [] execVM "file.sqf"; This way, you don't need to worry about converting or merging anything.
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    Air raid - bombing and siren

    Gave this a try after putting it off for a while - just confirming that this worked for me. Had a thought to add a sound effect each time the cuttext displays. Did a very quick Google search and found this: http://community.bistudio.com/wiki/playSound I know how to define the sounds in...
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    (help) When looting AI gear, ArmA crashes.

    None of my AI have M240's, so there's something else in addition to that gun that causes this. Crashes also happen with friendly AI as well. Didn't see anything too obvious in the server logs pointing to a reason for these crashes either. Am still re-building my server right now, but will be...
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    (help) When looting AI gear, ArmA crashes.

    I experienced this crashing too. My config only contains skins/weapons native to the Epoch mod. There's a particular combination of the two that causes crashes. The really weird part is that it doesn't affect everyone. I could crash, but the guy standing next to me won't. Am still trying to...
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    Sidechat Kill Message - question

    I run an Epoch map, so it's just an init.sqf edit to activate the detailed kill messages. Not sure otherwise.
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    Sidechat Kill Message - question

    I've added ItemRadio as potential loot off AI.
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    Ai - vehicles + Ai battling in NW corner?

    SAR_cfg_grps_chernarus.sqf - comment out the sample war scenario code between lines 371-396
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    Sidechat Kill Message - question

    SAR_config.sqf: // Send AI kills to sidechat SAR_KILL_MSG = true; Note: you need a radio for this to work
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