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    Arma2OAserver.rpt Spam

    Forgot to include that tidbit in my original post. I installed 1.5.2 on my Epoch Taviana server (1.0.1.1) and similar errors were logged. There were no other mods installed on the server, it was a clean install. According to the host's control panel, they're currently running 1.62.105785 for...
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    Unbanned weapon & skin list for 1.7.7

    Can those still be spawned in with rMod?
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    Arma2OAserver.rpt Spam

    Version of SAR_AI: 1.1.0 Version of Dayz: 1.7.6.1 Serverpackage: Epoch 1.0.1.1 [Lingor Island] Type: Unsure - custom version of Reality? Version: Unsure Installed mods: Air Raid Siren/Bombing Animated AN2 Carepackage Drops Animated C130 Crashes Animated Heli-Crashes Campfire Dancing...
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    [Release] - MV22 Ramp-Door Animations

    Any idea if loaded vehicles can have passengers in them? Or can you only drop empty vehicles?
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    More than 1 static group

    If I remember right, you can either FTP in and find it in one of the folders or view it from the control panel?
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    How do I know?

    You don't need to login as admin. Have you checked your arma2oaserver.rpt for any SARGE-related errors?
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    More than 1 static group

    The debugs will provide extra logging to the arma2oaserver.rpt that will help in narrowing down the problem.
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    How do I know?

    Turn on the debugging in SAR_config.sqf, then check the map for markers if you just want to see if AI is spawning in.
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    More than 1 static group

    ARMA2OASERVER.RPT The settings to enable/disable the extra debug logging are in SAR_config.sqf. Just read through it and you should find it.
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    No AI choppers

    server_cleanup.fsm is part of your dayz_server.pbo, in the 'system' folder
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    No AI choppers

    Lots of info in the original thread: http://opendayz.net/threads/sarge-ai-framework-public-release.8391/ And make sure you've followed the install steps correctly: https://github.com/Swiss-Sarge/SAR_AI
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    [Release] Fred's Dead Player Journal (Study Body Replacement)

    Good stuff Fred, will check this out when I get home today :cool:
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    AI Question

    Haha ok...at least I know now. Thanks Sarge keep up the good work :)
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    AI Question

    Question about AI behavior - I notice they occasionally crouch down and do the looting animation on vehicles. Are they actually taking anything? I've set up a small outpost with static AI guards for my players and large chunks of ammo seem to go missing quite consistently. Thanks
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    are the AI fine to go straight in epoch

    Yes, I have admin tools running as well.
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    Epoch Guards with Options

    Yeah you can play with SAR_cfg_grps_[your map].sqf and place static AI wherever you like.
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    are the AI fine to go straight in epoch

    I have Epoch running on Lingor Island and they work fine. The only amendments I made were in SAR_config.sqf and SAR_cfg_grps_lingor.sqf for AI loadouts/skins and static groups.
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    automatic Aircraft Carrier

    Tried this last night - unfortunately, it seems like there are still some spots you can fall through the deck down to the water below.
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    Remove Clothes from dead bodies!

    Check here: http://dayzepoch.com/forum/index.php?/topic/73-epoch-v101-item-list/
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