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  1. J

    Quick Question FSM File

    go into the fsm file withing the download... it says it should look like "//diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n "if ((count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n "deleteGroup _x;" \n...
  2. J

    Quick Question FSM File

    i got the same thing... the "//diag_log (""CLEANUP: DELETING A GROUP"");" \n" is commented out.
  3. J

    Remove Parts From Vehicles (Simplified)

    i tried to jump in as driver yes, an multi cars/helis. it did not give me the option to pull parts out after i changed it to your patch. :/
  4. J

    Remove Parts From Vehicles (Simplified)

    the patch disabled the mod for me. came back online when i replaced your patch back to original. is there a way to prevent vehicles with engine health of 0% from starting? just disable movement and engine sound maybe?
  5. J

    Ground Fog - Guide

    init="[this,100,150, 7, 19]] exec ""fog.sqs"""; ]] <---2 brackets might be your issue
  6. J

    Ground Fog - Guide

    i second that, ide love to see those files :)
  7. J

    Ground Fog - Guide

    where do i put this code? activateAddons [ ]; activateAddons []; initAmbientLife; _this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_0 createUnit ["Camo1_DZ", [7357.9395, 7790.7275, 0], [], 0...
  8. J

    Remove Parts From Vehicles (Simplified)

    works great....aside that i can take the motor out and it still runs....help?
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