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    Random Loadout for PVP Server

    I have it published it on github, see this thread http://opendayz.net/index.php?threads/dayz-lotto.6683/
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    DayZ Lotto

    Hey guys, I made a simple vbs script called DayZ Lotto. The purpose of this script is to randomly change the predefined default load-outs every time it is executed. On my server I have this script executed once every 20 seconds, thus each time a new survivor spawns he or she gets a different...
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    Random Loadout for PVP Server

    I have similar script that runs on the server and constantly updates default load-out in the 'instance' table. About every 10 seconds it inserts a new loadout string in to the inventory column and when you spawn you get what was in db at that moment. Took me a while to predefine all the possible...
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    Which DayZ Taviana For Bliss - I'm confused

    Thanks evryone that helped. I have installed a forked Bliss version that supports Taviana.EU 1.1.0 https://github.com/p-schneider/DayZ-Private The other Taviana.com version is bugged, too many issues with it to list. I'm too surprised that ayan4m1 decided to remove Taviana.EU, clearly that is...
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    Which DayZ Taviana For Bliss - I'm confused

    I'm using latest Bliss schema 0.35, I deleted all previus profiles, survior, vehicle_instance, and deploeyd sctructure records. The mission.sqm file is this one https://github.com/ayan4m1/DayZ-Private/blob/master/mission/world/tavi/mission.sqm
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    Which DayZ Taviana For Bliss - I'm confused

    So it appears DayZ Commander has 2 Taviana versions, I believe Bliss is using dayztaviana.com 1..7.4.4 at least thats whats linked on the setup page. I have that version setup on my server server. However when joining my server 2 of 3 times I get stuck in character setup screen. When it does...
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    BLISS under load?

    DayZ is a write heavy on MySQL database server. Busy server will work better if the MySQL database is hosted on another machine. Basically everything that happens in the game-world gets written to a database every few seconds. When server population reaches 30+ I have seen MySQL starting to...
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    Some details of standalone confirmed

    If I understand it correctly, the DayZ proper will be based on similar client/server architecture with centralized hive database? In other words we can still host private DayZ servers just are forced to use central hive similar to official DayZ mod servers ? I'm hoping they will allow modding...
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    To many vehicles of the same sort (limit_max not working)

    If I understand you correctly the vehicle chance index is based on a percentage of the probability where 1 = 100%, 0.8=80%, or 0.08 = 8% chance of the particular vehicle type of spawning. So by jacking up to 1 you have made a 100% probability that UH1 will spawn
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    Hackers

    I have seen few global bans last night, nothing crazy though. I have noticed few people teleporting, when tracked with DayZ mapper I seen them move from Cherno to NW airfield in a flash.
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    DAH Kicking + Banning after chopper crash

    Thanks will try that. by the way, I fully own the server, was a spare box on the rack in the datacenter. I have full access to it via RDC or KVMIP
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    DAH Kicking + Banning after chopper crash

    I guess I should be more clear, it's the BattleEye that kicks for remote exception the DAH simply picks up the log entry from BEC and bans.
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    DAH Kicking + Banning after chopper crash

    Hi guys, I'm running schema version 0.30. Just noticed the chopper crashes cause DAH (DayZ Antihack) to kick and ban players. Something in remoteexec.txt tripping off on chopper crash. Here is remoteexec.log 27.11.2012 22:50:50: Joey (108.11.206.95:2304) f4e8178d19c2a43db3f8cf7c7ecd9a50 -...
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    DAYZ 1.7.4.4 works?

    Just want to follow up on my previous post. The issue I posted above was related to Celle map, with the celle174 released all is well.
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    DAYZ 1.7.4.4 works?

    I'm having issue with DayZ 1.7.4.4. Manually downloaded latest DayZ and installed in appropriate location on the server. Downloaded and updated Bliss to schema 0.29, ran build.pl --clean, then ran build as follows: >perl build.pl --world mbg_celle2 --instance 1 --with-invcust --with-messaging...
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    BE Scripts.txt for Celle

    Hey guys, I'm running Bliss 4.0 + Celle map and when opening or closing doors in the new store building or the new office building on celle the BE kicks out players for script restriction #21. I went ahead and removed that line (yes I'm aware the top line of scripts.txt does not count) however...
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    Respawn at Celle, after reconnecting.

    It does not occur every time. However I have been testing Celle on my server (Bliss hive 4.0) with just myself logged in and when it occurs the server load is nominal 5-9% CPU and roughly 3ms hive response time. I'm not sure if it's client related issue. On one occasion it spawned my character...
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    Web Map

    I have same source image that I already tiled. Do you know the in-game dimensions of celle? I'm using highly modified version of dayzmapper to plot locations of players, vehicles, and deployed structures on my server. I can't calibrate the raster grid to I game without knowing the absolute game...
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    Respawn at Celle, after reconnecting.

    I can confirm, this bug occurs randomly when disconnecting to lobby or fully from the server. I watch the server console with hive debug and could see player steadily updating Hive db with correct x/y coordinates, on respawn player is placed in a random default Spawn location and then hive...
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