I'll check this when I get back home tonight.
As you can see, I'm sided with the guys who want everything available, then let admins sort out which vehicles they want to add to the DB and which don't. Granted, A10s are kind of a weird addition to a DayZ server, but who knows? Maybe for an...
We are being hosted by DayZ.st, so even if I wanted, we'll have to wait for them to enable the new mod in their control panel.
I appreciate the offer though, kinda wish we were smart enough (and funded enough) to host ourselves.
On a secondary note, maybe a bit unrelated to this thread (but...
Hello there!
I downloaded the mod yesterday and tried it out on one of the few servers available. I must say I like the additions to the land mass of the archipelago a lot and that the zombies are much harder to kill... I'm kind of in the middle about the aliens, I like the "patient zero" type...
Hello everyone,
Once more I come to you with a problem to which I'm sure the solution is very easy, but I simply cannot get to it.
So here's the deal:
I've been toying with the Admin Tool Panel (BluePhoenix's) and started adding some custom tabs to it in order to allow our server admins to...
I've been looking into this repair thing you mention, is it possible that it's THIS script that's causing the problem?
//Repairing Vehicles
if ((dayz_myCursorTarget != cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {
_vehicle =...
Thanks for the insight.
This is the complete line for one of the vehicles, this still repairs itself when approached:
_this = createVehicle ["LandRover_CZ_EP1", [6773.7432, 2746.2935, 1.1013361], [], 0, "CAN_COLLIDE"];
_this setDir -90.336632;
_this setPos [6773.7432, 2746.2935...
I'm going to simplify the problem so as to eliminate any possible garbage data from the equation and just work with the core factors...
Problem is:
I create a script to spawn a vehicle someplace on the map. (createVehicle command, nothing fancy)
In the script, I set the damage of the vehicle...
Are you sure we are speaking of the same problem?
I am aware that sometimes vehicles spawned in through normal means (DB entries) fix themselves for no apparent reason. Sometimes this happens after fixing a part, which then fixes everything, or maybe just coming in and out, but rarely have I...
Hello everyone,
I'd like to consult with you on the following matter:
I'm working on an event for my server in which we'll populate a bridge with wreckage and abandoned cars and have people fight over resources on the bridge.
In order to make it look realistic, I've damaged most of the...
Not this again...
Please, try to spawn vehicles NOT ALREADY UNBLOCKED BY THE COMMUNITY PATCH FILE.
IE: RHIB, Weaponized UAZs or Trucks (other than the PK Truck), etc...
Please don't give people false hope.
Apache works in all DayZ.st servers without any tinkering other than just spawning...
Hello everyone.
I spent a couple days creating several (1797) new spawn locations for vehicles across the Lingor Map, my intention was to have these vehicles spawn in more realistic locations and better distributed.
After converting the info to the DB, I noticed some problems right away...
Hello everyone.
I'm encountering a bothersome problem on one of the servers I work on (hosted by DayZ.st).
The wrecks created by some of the vehicles that get destroyed by players (mostly air vehicles, AN2s and Helicopters) don't clear out with restarts. I asked some official representatives...
The AFD file will only add new fuel tanks across the map, make it easier for players to find places to refill jerry cans. It should work if make the call for the script.
The DRR I'm not sure. Even after getting it working, I had to disable it because people hated having to actually work for...
There is an easy way to figure out which vehicles you can spawn in and which you can't.
Open your Arma2 and disable DayZ Mod (expansions window). Go into the editor and put down every vehicle in the lists (air, boats, cars, armored, etc). Then save the mission. Now go back to the expansion...
This method DOES NOT work.
Some guys have already said it, but I'll repeat it so newcomers don't get false hopes:
There's some vehicles not normally in DayZ which can be spawned through the DB (no need to modify any PBOs) because the community patch makes them available. DO NOT go meddling...
I'm guessing you are trying to add these buildings through the database.
I'm not very familiar with this method, I'd have to see your tables and do some trial and error to find out the problem.
I'll recommend an alternative though. Try the mission method or the script method.
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