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    Release 2.2.1 (For DayZ 1.7.6)

    Oh I thought it was you who was adding the new island. My bad! Much to learn I still have. In any case, it's still a good idea!
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    Release 2.2.1 (For DayZ 1.7.6)

    Venezuela and Colombia are continental counties, not islands like Lingor. If you were to ask me what weapons make sense for Lingor, then you'd have to determine Lingor's historical background and current political alignment. Lingor seems to be a caribbean republic, meaning, it could be...
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    Ground Fog - Guide

    Alright... I'm assuming you are using the script method from what you linked. Grab your script file, erase everything, and put this in: GF0 = createTrigger ["EmptyDetector", [7357.9395, 7790.7275, 0]]; GF0 setTriggerActivation ["LOGIC", "NOT PRESENT", false]; GF0 setTriggerStatements...
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    Lingor Island - Old Spanish Castle

    Use this command on the editor: "this setVectorUp [0,0,0.1]"; That should solve your problem.
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    Lingor Island - Old Spanish Castle

    My performance improved a bit after redoing some scripts and making sure some are only run by the server, still, when the server gets above 30 players, there's lots of server-side lag (time picking up items or performing actions) and the little AI I have (one chopper flying around and a fishing...
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    Ground Fog - Guide

    You can modify the fog's thickness to match what you said kitten.
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    Putting markers onto my server

    No, not really Sarge. I'm a newb when it comes to scripting. If I manage to get anything right it's merely because of luck and "blunt force".
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    Lingor Island - Old Spanish Castle

    I can't be sure. Whatever the guys at DayZ.st use.
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    error when putting in custom bases !

    I've done some extensive additions and never hit a "cap" for base building, disregarding performance of course. I'd say you made a mistake somewhere. Hoplit is right, we need to see your code.
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    Release 2.2.1 (For DayZ 1.7.6)

    Nice! Always thought that part was a bit empty. You putting up a bridge to that thing?
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    HELP my bridge colapses when i import it

    If you are using any kind of init commands like setPosASL (above sea level) or ATL (above terrain level) and you convert the file using the common 3D to 2D converter, all those commands will get lost. Also, I don't remember what update it was, but one of the betas for arma2 made it so the...
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    Decreasing amount of zombies?

    Thank you once more, when I get back from work today I'll experiment further and come back with results.
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    Decreasing amount of zombies?

    I'm using a monitor yes, so I get precise numbers. I'll check through the other files you mentioned, some of which I had already looked through. the building_spawnZombies I have has already been linked a few posts above. Though the suggestion made by Maciej did not work for me, made it so no...
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    Decreasing amount of zombies?

    Not entirely sure it works. I'm sitting in the middle of Calamar (Lingor) and I'm getting 25 something zombies. I set it to maximum 20. It's a big city so there could be more, but I'm not sure...
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    Decreasing amount of zombies?

    Trying that Mmmyum, thanks for the tip.
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    Decreasing amount of zombies?

    Nop, it doesn't work. No zombies at all when adding in those two lines.
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    Ground Fog - Guide

    Hum, I had a problem with it yesterday regarding people being able to see it or not... Not sure what is wrong, I've gotten it working with the old version. Give me some time to test it today and I'll come back with more info.
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    Decreasing amount of zombies?

    Righty, I'll do that and come back with results in a couple hours. Thanks again.
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    Decreasing amount of zombies?

    Thanks! I'll toy around with it. EDIT My building_spawnZombies.sqf looks like this... private["_obj","_type","_config","_canLoot","_originalPos","_unitTypes","_min","_max","_num","_clean","_positions","_zombieChance","_rnd","_iPos","_nearBy","_nearByPlayer"];_obj = _this select...
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    Decreasing amount of zombies?

    Hello everyone, I'd like to ask you guys if you know how I can decrease the amount of zombies that spawn in the server. Currently, I believe it's a bit too much, when highly populated, we get about 1200 zombies spawned in the map, this lags the server something fierce. Does anyone know what...
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