Venezuela and Colombia are continental counties, not islands like Lingor.
If you were to ask me what weapons make sense for Lingor, then you'd have to determine Lingor's historical background and current political alignment.
Lingor seems to be a caribbean republic, meaning, it could be...
Alright... I'm assuming you are using the script method from what you linked.
Grab your script file, erase everything, and put this in:
GF0 = createTrigger ["EmptyDetector", [7357.9395, 7790.7275, 0]];
GF0 setTriggerActivation ["LOGIC", "NOT PRESENT", false];
GF0 setTriggerStatements...
My performance improved a bit after redoing some scripts and making sure some are only run by the server, still, when the server gets above 30 players, there's lots of server-side lag (time picking up items or performing actions) and the little AI I have (one chopper flying around and a fishing...
I've done some extensive additions and never hit a "cap" for base building, disregarding performance of course.
I'd say you made a mistake somewhere. Hoplit is right, we need to see your code.
If you are using any kind of init commands like setPosASL (above sea level) or ATL (above terrain level) and you convert the file using the common 3D to 2D converter, all those commands will get lost.
Also, I don't remember what update it was, but one of the betas for arma2 made it so the...
I'm using a monitor yes, so I get precise numbers.
I'll check through the other files you mentioned, some of which I had already looked through. the building_spawnZombies I have has already been linked a few posts above. Though the suggestion made by Maciej did not work for me, made it so no...
Not entirely sure it works. I'm sitting in the middle of Calamar (Lingor) and I'm getting 25 something zombies. I set it to maximum 20. It's a big city so there could be more, but I'm not sure...
Hum, I had a problem with it yesterday regarding people being able to see it or not...
Not sure what is wrong, I've gotten it working with the old version. Give me some time to test it today and I'll come back with more info.
Thanks! I'll toy around with it.
EDIT
My building_spawnZombies.sqf looks like this...
private["_obj","_type","_config","_canLoot","_originalPos","_unitTypes","_min","_max","_num","_clean","_positions","_zombieChance","_rnd","_iPos","_nearBy","_nearByPlayer"];_obj = _this select...
Hello everyone, I'd like to ask you guys if you know how I can decrease the amount of zombies that spawn in the server.
Currently, I believe it's a bit too much, when highly populated, we get about 1200 zombies spawned in the map, this lags the server something fierce.
Does anyone know what...
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