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    Release 2.2.1 (For DayZ 1.7.6)

    In my case I haven't gotten any reports of people getting teleported if they log out at a certain grid. But my players spawn as if "swimming on ground" very often. This is, I believe, because the player initial spawn point used by the login mechanic (before you are "transformed" into your last...
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    Release 2.2.1 (For DayZ 1.7.6)

    Skaro, I've noticed that since using this update many players spawn swimming. I'll assume this is because when their character is created they are on water (because the debug is now on the sea) and when they get ported their current ... er... "player move action" or whatever you call it is not...
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    Latency and FPS loss Issues

    I'm noticing that the zombie bodies are staying a bit TOO long... that can't be good for performance... Any idea how to make it so they disappear faster?
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    Jerry Cans and New Building Types

    The problem is that I don't think those gas tanks are originally from Lingor. If you go to the mod files and check the appropriate files you can see that the exclusive fueling buildings are those related to gas stations, which have custom skins to fit the spanish feel of island. I haven't been...
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    [Release] Fred's Wardrobe v1.0.2

    It's rather random, doesn't happen all the time, but it is quite frequent. I'm doing everything again, making sure I didn't mess anything up... I think your server file was different from mine... weird since we both use DayZ.st though... I noticed when I re-entered the available models.
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    [Release] Fred's Wardrobe v1.0.2

    Guess I did something wrong then... I'll backtrack and see where I messed up.
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    [Release] Fred's Wardrobe v1.0.2

    Fred, any chance this is causing players to spawn "swimming" on the ground?
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    Jerry Cans and New Building Types

    Alright, so I solved the first problem. The script that handles the buildings which can be used to refill a jerry can is fn_selfactions.sqf (on the DayZ Code, compile folder). The line that specifies them is number 76 and looks like this: _isFuel = (cursorTarget isKindOf...
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    Jerry Cans and New Building Types

    Hello everyone. I've been working on a script to disable auto-refuel and auto-repair in Lingor. After some work I finally got it working and tested, but I've encountered a little problem. Though I can add fuel tanks through the editor in order to give players places to refill their jerry...
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    Disabling Auto-Refuel and Auto-Repair (Lingor Island)

    I tested it on my community's server today. It works properly, had to set some remoteexec exceptions though, because of the commands "enable" and "for". Now to add some custom fuel tanks... I need some help with something though, will ask around in the Lingor support forums script forums.
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    Latency and FPS loss Issues

    Back with no results. I've disabled every script which contained AI, server seemed to perform a bit better but it lagged on the end. We still got choppy FPS near big cities like Arulco, Maruko or Calamar, this doesn't happen to me on the editor. Besides, I truly think my AI (5 NPCs in total...
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    Latency and FPS loss Issues

    Will do. I seriously believe my AI can't be the problem... it's only 4 guys driving a helicopter around and one other guy driving around in a boat... I've also got some wild dogs... those might be a bit more cumbersome for the server. But I'll try what you guys said and report results in a...
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    Latency and FPS loss Issues

    I'll try, but I've seen people use SARGE's AI script (far more complex than mine) and I don't think they have reported performance hits. Also, ARMA2 regular MP sessions can hold several AI units and not lag the way my server does... Still, I'll give it a shot.
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    Latency and FPS loss Issues

    We use no specific tools to allow admin powers. If we need it for an event or restoration, we go straight to the database, it's pretty easy if you know what you are doing. Just requires log out and log back in. We can teleport and give ourselves and other gear through it, though handling gear is...
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    Latency and FPS loss Issues

    We have limited the use of the Dayz.St Map Tool to only 2 admins at a time in case it lagged. We use DarT for bans and server overwatch when not in game.
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    Latency and FPS loss Issues

    Opened it right now, the file is about 1.6 megabytes big. Found the following lines that seem to be similar to what you posted: 15:03:34 String STR_FOODCOOKED_EQIP_CODE_NAME_6 not found 15:03:28 class HitPoints::HitRMWheel not found in HMMWV_DZ 15:04:16 Server: Object info 2:20 not found...
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    Latency and FPS loss Issues

    The problem is that I do not know what's usual and what not. What kind of entries should I hunt for? EDIT: Also, is this because of the hoster or because of the mod?
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    Latency and FPS loss Issues

    We've had script.logs reach the 100 megabyte mark when we had the server set at 3 hour restart rotations. I identified most of the logs to be script restriction 128. There were others, 138 and 139 I believe, some 0... We do get a lot of extra logs because of some scripts, the RF3 specially and...
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    Latency and FPS loss Issues

    Yes, I was kinda reluctant to mention my server host openly after reading the message on the top right...
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    Latency and FPS loss Issues

    Hello everyone, I'd like to submit a question to your expert opinion. I'm in charge of implementing scripts and building custom locations for my community - The Hunting Grounds -, even though I'm no expert at all, I think I've managed to run most of the scripts other servers use and build some...
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