My server is about 2 months old, with a regular player base of 10-15. The weekends get much busier, but some of the regulars are hording a lot of the vehicles, helis and urals specifically. I was just wondering how you guys handle this. The players work hard to find all these vehicles but they...
Thank You very much I had a lot of help from people on these forums: pixel, axeman, sycosis, mattz, seven, buttface, and 3djoker to name a few. lol. You and your squad are a welcome addition to the server!
http://opendayz.net/index.php?threads/adding-snow-to-your-server.6960/
This has an easy way to do it. Check the bottom of post #1 and post #9 for the script restrictions
Maybe by this point the survivors are rebuilding? 2027 A New Beginning. I would love the ability to close off an area from zombies and start production of items.
it is a little difficult to add the dogs on its own but i can walk you through it if you would like. Add me on skype mikesulo (michael tomasulo) i have the same pic.
Hey im having some trouble separating the vehicle climb, every time I take it out the heli lift dosent work. I deleted veh climb and veh key, one part in vehinit
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Thats the new BE anti teleport. There are instructions on how to take this out but im not sure if they work.
http://opendayz.net/index.php?threads/bugs-with-dayz-1-7-6-1-or-just-me.8204/
Hey, great work man. I was wondering if it was possible to add 2 more variables, combat mode and behavour. This would allow for optimizing friendly ai.
For bus routes(aware makes them travel on roads more)
For guards(aware and safe make them stop kneeling and going prone, also holds weapon...
i can help you add the dogs. No mic atm bc my bluetooth has no windows 8 driver yet but i can type you through it on skype. mikesulo, I have the same pic.
What do we want next? you are the fucking man dude! I've noticed that when I put some skins on (Ins_Bardak is one) The "friendly ai"/ Resistance attack me. Could it be as simple as the skin changing my side?
I had a problem with too many spawning. I will show you my mistake.
_aispawn =...
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