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    Air raid - bombing and siren

    Preferably, no.
  2. D

    Air raid - bombing and siren

    Any luck with getting the nuke option to work yet?
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    Air raid - bombing and siren

    The particle effects are already defined. Cone setParticleParams [[""""\Ca\Data\ParticleEffects\Universal\Universal"""", 16, 7, 48], """""""", """"Billboard"""", 1, 10, [0, 0, 0], [0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5]...
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    Air raid - bombing and siren

    No worries, glad to be of service :D
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    Air raid - bombing and siren

    The list of city world spaces is no problem. Someone posted the position logs a while back in the Ground Fog Guide. As for the sqf file for the nuke, you can draw the effects from them, and tie it to your current sqf.
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    Air raid - bombing and siren

    Would it possible to do this with eagle wing's nuke? And does it drop at random locations at random times? Attached is eagle wings Nuke.sqf in case you are able to do this.
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    Need help adding mods to your missions?

    Lmao, all maps have a story. When mine is released, it will blow your mind. You want a TRUE zombie apocalypse? How about Nuclear Warfare gone wrong, radiation caused mutation which caused the zombies, mutated creatures, all kinds of goodies, including something I mentioned in the post located...
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    Need help adding mods to your missions?

    Nice idea, you should make your own mod for that. Thats pretty much what we are doing on my server. Public for testing, pretty much a trial and error of mod testing, trying to get a nice combo of good mods, then the next step is map making, then adding on new weapons/skins/models/vehicles. After...
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    Need help adding mods to your missions?

    Ooh, part stripping, been looking for that. Going to have to add that to my server as well! And another nice one, removing clothing from bodies, looks like your going for the ArmA 3 feel with that one.
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    Need help adding mods to your missions?

    Glad to be of service. Yeah, it is pretty easy once you learn how to do it. But the only thing I really showed you how to do was your battleye filters, not how to install the mods lol. But, if you have it working, then that's good to hear. If you ever need any more help, just drop by my TS any...
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    [Request] Nuke

    Not sure. I am still wondering if anyone can get this to drop at random places at random times, let alone get it to run serverside.
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    Need help adding mods to your missions?

    Some things you asked for can be added to your taviana server, and even your origins server (Origins is out for servers now? Gonna have to get a second server for that!) but I am not sure if all of it can. Also side note for anyone wishing to add a tow/lift script, I recommend R3F Logistics...
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    Need help adding mods to your missions?

    Will get working on this tomorrow. As far as the supplies for meds/mil loot drops go, I am not sure if I can do something like that unless there is already a mod/addon for it. Something you need to remember though, is that other maps are not just maps, they are their own complete mods. Namalsk...
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    Need help adding mods to your missions?

    No worries mate, will get working on these tomorrow along with everyone elses.
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    Need help adding mods to your missions?

    Yep can do. Today is my last day of the season, I will start working on all the coding tomorrow though.
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    Vehicle repair script

    After the 99 survivor spawn points, but above class markers.
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    Vehicle repair script

    Yes, but you would have to custom add the building and heli pad, then add the trigger for it to work. It will work on any map as long as you know how to do that.
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    [Request] Nuke

    As far as I have seen with the script, it works only on cherno.
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    [Request] Nuke

    I already have the script for it, I was just hoping someone could edit it to run server side and drop at random times and locations.
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    Need help adding mods to your missions?

    Incorrect. They will work on any map. All you have to do is add a doghouse, and tie a trigger to it via the mission editor.
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