It depends on type of vehicle you add. If it is something like the normal buildings you see in DayZ like barracks, hospitals, stores, markets, gas stations etc. then yes, they spawn in normally.
Custom buildings can be tricky. They tend to shift after spawning them into dayz after adding them in through the mission editor. Although, a little time and patience will help fix that problem.
My suggesntion would be to use axemans scripts for lighted buildings/streetlights at night, unless the tower you are speaking of is a lighthouse. Either way, I will take a look. Just add the link to it as well as your server and mission pbo's here and I will add it as soon as I can.
UPDATE...
Depends on your host. I am with DayZ.ST and all the heli's I mentioned above, as well as the osprey, and the A-10 and more are able to be spawned in and work fine without Rmod. The chinooks don't seem to spawn though, but I have been on servers that have managed to spawn them in.
Ok, it's exactly what I was looking for as far as nukes go. Any possibility that someone can edit it to run server side and detonate at random locations at random intervals throughout the session?
We have weapons crates throughout our map, and every restart they respawn and everything. Also, I am not asking for it to do damage, just a quick flash and effect. Besides, even if it did do damage, with our basebuilding mod, we don't have to worry about losing buildings if it did do damage.
Hello once again everyone. Now, I know this may seem stupid, or some of you guys may think it's a bad idea, but I am currently wondering if anyone can possible help me with something.
I am currently wishing to get an addon for my server, but there is nothing at all as far as this topic goes. As...
Hello everyone. I am =82nd=DLCoates1, owner of the =82nd= Airborne Ultimate PvP Server
I have seen quiet a few post with people saying they will pay for someone to go and add stuff such as AI, Auto Refuel etc. to their mission files for them. Well, I am currently here to tell you that I will...
This is what mine looks like, do not use mine as your own, it is only used as an example, using mine exactly how I have it may end up in an error on your side.
class Item17
{
position[]={4615.0078,339,9869.3428};
a=6;
b=6;
activationBy="ANY";
repeating=1;
interruptable=1...
The repair center is not what executes the script, but rather a trigger based on distance and location. Unfortunately, I don't know too much on how it works, so you will have to talk to someone like Axeman or Mattz about it.
Mattz script works perfectly fine. If people are having errors it is because they are not adding in all the code, adding it incorrectly, or adding it in the wrong places. I run a private hive bliss reality server with DayZ.ST and I have had absolutely no problems with it, and that is saying a...
Just out of curiosity, why the hell are you guys promoting someone elses work on Mattz thread? Please use the PM system or make a new thread for this...
You may want to add the Stinger to that list. Although, using it will result in a battleye kick, so you will need to edit the create vehicle filters. Also, the model doesnt show, but I have that, as well as several other weapons confirmed working on my server.
Correct, just modify the sleep times to make it faster or longer.
If you wish for it to replace all 3 of the MZ scripts, just rename it to MZ_reload and delete the old MZ_reload so that way all gas stations will rearm, repair, and refuel. Keep in mind that this is only optional.
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