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  1. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Here can you see the new weapons but im sure i'll add not all weapons.
  2. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    I'm waiting of permissions to add a small weapons-pack (with this guns: Walther P1, P38, P38k / HK 4, HK P7, Walther P88, Walther P99QA, HK P30, SIG Sauer P225 (P6), HK 416, MP5A3, MP5A3 SD, MG-1, MG-3, Handgrenade,G3 series, HK 32, Pzf 3, MBB Armbrust, G36 series, Tokarew 33, Makarow M, PM-63...
  3. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    I mean, i'm not allowed to change these 4 files: dayz.pbo, dayz_equip, dayz_weapons.pbo and dayz_vehicles.pbo. All other files can i change without problems ;)
  4. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Don't know. I'll must re-change the dayz.pbo, dayz_equip, dayz_weapons.pbo and dayz_vehicles.pbo. I've talked with Matt and we have not the permissions to change this 4 files.
  5. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    You can't see Buildings, Bridges and more on this Screenshort ;) I think no, this is Sector B for Lingor :P
  6. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Next Version of Lingor Island (v1.5) New Big Island South/East of Maruko.
  7. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Yes, this code removed all Buildings, vehicles and other stuff what here definded is: https://github.com/Skaronator/DayZLingor/blob/Development/SQF/dayz/CfgTownGenerator.hpp
  8. Skaronator

    No "chopwood sfx" on wood harvesting...

    ~Fixed Commit
  9. Skaronator

    No "chopwood sfx" on wood harvesting...

    Thanks for this Report. I'll check this to fix it ;)
  10. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    You can remove this wrecks via this code: Add this stream_locationCheck = {}; under progressLoadingScreen 1.0;
  11. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    I've talked with Visad. This is a "Global" problem with the spawnsystem. aaaand: I've talked with IceBreakr and he is working on a update for Lingor Island! ;)
  12. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Here can you find the Wrecks Postion/File: https://github.com/Skaronator/DayZLingor/blob/Development/SQF/dayz/CfgTownGenerator.hpp
  13. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Yes! I can not recreate this bug with this mission.sqm or i have no luck :P
  14. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Can you recreate this Problem with this Mission.sqm: https://github.com/Skaronator/DayZLingor/blob/Development/SQF-Server/missions.lingor/mission.sqm ?
  15. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Okay, can you Upload it?
  16. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    I think its the a Issues with the Antiteleport Script. You can Disable it (in the next version) via the mission file. @Nebulazer 1. Find your Arma 2 MP Folder (My: C:\Users\Skaro\Documents\ArmA 2 Other Profiles\Skaronator\MPMissions\ ) 2. Create a new folder called 'Missiontest.lingor'...
  17. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Okay now Test this File: https://github.com/Skaronator/DayZ-Private-master/blob/e1bdaee901ca5d954dfd62dfa1fd9803cf1442d7/missions/mission1761/world/lingor/mission.sqm changes: https://github.com/Skaronator/DayZ-Private-master/commit/e1bdaee901ca5d954dfd62dfa1fd9803cf1442d7 Give me feedback as...
  18. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Mhh don't know what is the best position for this debug stuff. Feel free and open the mission.sqf (in Arma 2 MP Editor) and move the Debug Stuff (from top/left) to a other point.
  19. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    :D
  20. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    @Deathcall https://github.com/Skaronator/DayZ-Private-master/commit/816a289b9b473a946f2166cbcb8b5d7d7ccda00d ;)
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