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  1. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    @Prosims Thanks for the Report. 1. I have remove the "real" vehicles (here) 2. I must luck intro the Baracks File but you can open it without problems but its tricky :P
  2. Skaronator

    Info about new Lingor Island Version

    I update the list if i have time but the 3 guns are banned: LLR Banned PDW-SD Banned G36C-SD Banned
  3. Skaronator

    Info about new Lingor Island Version

    http://opendayz.net/index.php?threads/lingor-island-2-2-vehicle-classnames.8390/
  4. Skaronator

    Lingor Island 2.2 Vehicle Classnames

    Arma Vehicles: MV22_DZ Ka137_DZ Lingor Helis: ibr_as350lingor ibr_as350_pmc ibr_as350_pol Jetskis: JetSkiYanahui_Yellow JetSkiYanahui_Green JetSkiYanahui_Blue JetSkiYanahui_Red Jetskis with Case: (More Inventory Space) JetSkiYanahui_Case_Red JetSkiYanahui_Case_Blue JetSkiYanahui_Case_Green...
  5. Skaronator

    Code Porting from arma2 to arma3?

    Not sure but i think its the same.
  6. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    Reality: https://github.com/thevisad/DayZ-Private-master or Lite https://github.com/Stapo/Lite-DayZ-Private-Server Read the Readme and if you have any question than ask the creator.
  7. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    @BetterDeadThanZed You need the Missionfile, the (if reality) @Reality_1.lingor Mod, Serverconfig and my Version. @Prosims 1. The wrecks are here definded: https://github.com/Skaronator/DayZLingor/blob/Development/SQF/dayz/CfgTownGenerator.hpp 2. Wrecks or Vehicles? Can you give me a Screenshort?
  8. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Mh i can't do that/i can not open this file (with Oxygen2) https://github.com/Skaronator/DayZLingor/blob/Development/SQF/ibr_as350lingor/ibr_as350.p3d
  9. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    Here: https://github.com/Stapo/Lite-Repo
  10. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    https://github.com/Stapo/Lite-DayZ-Private-Server#installation
  11. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    The Modfolder: http://dl.skaronator.com/DayZLingorSkaro-2.1.rar (Same like in DZC) And this Serverfiles: https://github.com/thevisad/DayZ-Private-master or Lite https://github.com/Stapo/Lite-DayZ-Private-Server
  12. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    New Loadingscreen: Ehm what do you mean?
  13. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    How many times have you tried? btw: Updated Changelog with Screenshorts
  14. Skaronator

    Battleye Files

    You can use the Default Filters in my Version and (not 100% sure with the new vehicle) without kicks.
  15. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    Not sure i will add more Weapons and Vehicles but i must ask the Creatore of the Mods if i can add it. Top Left is Debug Island. I think this Island have this name and evry one know this. Its sine 0.34 (First Lingor Release)
  16. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    Mhhh don't know what i must do to fix this.
  17. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    Its not a bug. You have to wait to spawn loot but i can change the distance to spawn loot. https://github.com/Skaronator/DayZLingor/commit/335e88d7ad002c6c623409b6267d7e5dee5d4a92
  18. Skaronator

    Release 2.2.1 (For DayZ 1.7.6)

    New to Lingor Island: [NEW] Lingor 1.5 [NEW] Finally Lingor Units: Vehicle - Jetski in 4 Colors (Speed = 140 MaxMagazines = 10 MaxWeapons = 1) Vehicle - Jetski Case in 4 Colors (Speed = 140 MaxMagazines = 20 MaxWeapons = 2) Vehicle - AS350 Helicopter (MaxMagazines = 20 MaxWeapons = 2...
  19. Skaronator

    Release 2.1 (For DayZ 1.7.6)

    I thought the same but loot spawn. We have found after the 10th building loot. And the Loot spots are defined: https://github.com/Skaronator/DayZLingor/blob/Development/SQF/dayz_code/config.cpp#L2224
  20. Skaronator

    1.7.6.1 Full moon nights

    Alright i check it.
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