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  1. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Still can't get my units to load into the chopper :( They spawn, the chopper spawns, and they just stand there. Anyone see a problem with my code snippet? //Spawn chopper _veh = createVehicle ["UH1H_DZ",_unitpos,[], 0, "NONE"]; // //Spawn a crew _s1 = "CZ_Soldier_DES_EP1" createUnit...
  2. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Man, I'd love to turn my greasy eyes to that script. I'm also still wrestling with "DEBUG: Deleting object UH1H_DZ with invalid ID at [33.5224,1590.66,0.000714302]"\ killing my scripted vehicles. I found the location in my fsm file and did this: name = "check_for_hacker"; init =...
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    Pass Object in eventHandler

    How are you getting a variable for the bus? I'm trying to do something similar with a chopper, but if I do a 'createvehicle' in the script, the server kills it because it doesn't have an ID. Never mind; i commented out that part of the server_cleanup.fsm that was killing it.
  4. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    I'm using vanilla, and CZ_Soldier_DES_EP1, BAF_Soldier_Officer_DDPM, TK_INS_Soldier_EP1, Citizen3, Villager1, Villager1 on mine.
  5. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Hahah - i think that Arma was designed to simulate a much more simple form of warfare.
  6. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    I'm not sure that you can create any center that you want.. I think the east/west/resistance/civilian are baked in as 'center' types. Not sure.
  7. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Anyone try setdamage on their AI units? It's non-functional for me... I can do a getDamage and find the ai unit's health, but I can't set it. When I create the unit i'm calling a [_aiunit] execvm "units\npc_damage.sqf"; And then doing something like _ai = this select 0...
  8. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Check all of the items you're loading in - i had that happen when I mistyped an inventory object. Apparently it didn't throw an error until you tried to loot the corpse.
  9. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    http://opendayz.net/index.php?threads/dayz-npc-ai-units-troops-add-to-server.8002/page-6#post-21456
  10. O

    Simple AI Tutorial (no rMod or DayZ_Factions)

    If somebody wants to take a stab at having zombies attack AI, then by all means pitch in - i'm currently looking through all of the dayz_code.pbo and I have some ideas, but I haven't implemented it yet. Here's a first step though - have the zeds go after your ai gunfire like they would a...
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    DayZ Chenarus Auto Refuel! All stations!

    I don't even bother to dump stuff in the PBO - my init file is \arma 2 operation arrowhead\MPMissions\dayz_1.chernarus\init.sqf and i call the scripts from arma 2 operation arrowhead\MPMissions\dayz_1.chernarus\Scripts\ so my init.sqf says: if (!isDedicated) then { < bunch of default...
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    dayZ - the Aftermath

    This is great! We're doing something similar, but a bit more degenerated than what you're going for. We've got soldiers possibly spawning in one of the three major cities, shooting zeds (and pulling zeds with their actions, like survivors would). Eventually, they'll run out of ammo and be...
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    DayZ Chenarus Auto Refuel! All stations!

    It works on mine with the update - BUT, updating dayz will overwrite your init.sqf - so make sure you re-edit it.
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    DayZ Chenarus Auto Refuel! All stations!

    Ok - I've been working on this for a few hours, so I guess it's time to ask for help. I added this code to my add_unit_server.sqf - _aiunit addEventHandler ["Fired", {[_this Select 0,1000,true,(getPosATL (_this Select 0))] spawn player_alertZombies;}]; _aiunit addEventHandler...
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    DayZ Chenarus Auto Refuel! All stations!

    Ooooo! What's this zombie alert trigger you've added? I need to get that into my NPC script somehow (gunshots aren't alerting zeds). Edit: Nevermind, I found your post!
  16. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Hmm... that I don't know - I've never tried to change the value. I'd like to make use of it though, so if you figure it out do tell (and I'll do the same).
  17. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Flashlight MAY be addWeapon - some of those items are. Also, make sure you do a //clear default weapons / ammo removeAllWeapons _aiunit; removeAllItems _aiunit; I think the default script was just doing a removeallweapons
  18. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Made a really simple ODF spreadsheet to create the string to spawn units; saves some repetitive work. The Vlookup tables are down below if you want to replace anything with your setup.
  19. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    I'd like an invlun helo that circles over electro or cherno, just for atmosphere :)
  20. O

    dayZ NPC (AI) Units / Troops | Add to Server.

    Here are some coords, if anyone else wants to use them: Balotta Airstrip [4829.9868, 2450.1104, 0] Berenzino [12954.624, 9783.1533, 0] Bereznio 2 [12043.963, 9091.3477, 0] Black Mountain [10276.416, 12049.664, 0] Bor [3320.1643, 3938.3496, 0] Cherno [6743.8853, 2581.1865] Devils Castle...
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