Finally the Map is released on the commander.
But however there is a problem to join my server through it cause it isn't recognize my server as a GER Celle.
Do you have to name it differently than this?
Thanks for your help, but I finally made it with some help of a friend ;)
You've got to change this code for Item4 and 5
expActiv="if (playerSide == EAST)
to this
expActiv="if (playerSide == WEST)
Then every three of them triggers fine!
Thanks a lot, I also fixed the script...
Anyway I tried to use your script, the only problem is that I have 3 bases which I want to protect.
But always there is only one Base a Savezone in the other two I can always shoot on anyone. Its always the first trigger who works the other not (changed coordinates of markers to test it)...
Did you tried also this script?
http://opendayz.net/index.php?threads/prevent-zombie-spawning.8799/
Maybe you may have a look here? http://opendayz.net/threads/safezone.8190/page-2#post-29981
Would be awesome :)
Thanks anyway!
Kennux already did a real Coop Feature where you can also turn off PVP completly off. In this mod you were able to choose a Team and inside this team friendly fire was off.
You were also able as admin to turn the complete pvp off other the serverconfig.cfg.
Unfortunately he stopped...
I suggest to look into the DayZEpoch Mod they done what you want.
They have AI Traders and Trader Cities implemented and also an own currency, but the Zombies don't drop any of it.
Maybe that helps :)
I pretty much think that they used this script for it http://www.armaholic.com/page.php?id=13101
It was also used in the Coop Mod by Kennux and the fog is a really cool feature.
I also want to add it to the server but didn't tested it out yet. Also an option for a random trigger for spawn at...
I'm just searching for a working thing for that, too.
One idea is maybe that you spawn some AI on the safe zone and put this script in http://opendayz.net/index.php?threads/help-ai-to-shoot-at-zeds-willing-to-pay-for-a-working-fix.8068/ that they attack the zombies?
Maybe they can kill them...
Hi there,
I'm just reading all interesting threads in this section. The last post is from 13.03 but maybe some one can use this.
You can easily avoid other nights than full moon if you set a static date in your hiveext.ini for example 01.06.2012
Then you have always full moon nights...
Then maybe we should think about removing the CBA folder from the DayZCommander.
Does deleting the CBA folder also fixes the delay issue?
Edit: Started the server and connected without using any CBA. Working really fine than, no spawn delay and no more lagging.
Is there any solution to fix...
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