boya i like this i havent tried the script but was about to post a similar idea glad i found this first!
so here goes can you make a alcohol variation for this , maybe mix a drink with a drug for now to get booze or whatever makes sense , effects could be like when severly injured with a screen...
well no rush at all for now im going to use always in combat script as a placeholder for this idea itl acheive the same thing(ish) with some other added wants.
BUT it would be awsome if someone could toss up the working relevant files/ codes i dont really need much of a tutorial and could even...
if your on epoch i think its implied you dont need the db sql ... but i could be wrong like i said in the base build thread its very hard to indentify exactly whats needed for that mod depending on what your running. check the github for it its got all of the versions in (at least for me) a way...
what is this face...book .. you speak of lol
on another note the battle-eye issue could be finally solved if someone went to each mod and got the BE filters for them and just made a file for everyone , i currently dont use BE ..but would if i could with this pack i suppose... i know next to...
ok sorry to get on a soapbox here skip past this if you could give a shat less what i think lol but sk8 you need to chill man we all been there but dont get frustrated at the mods you choose to try , use your time fixing the problems you have rather then complaining about them, and help make...
i also got problems with all nice sheds no matter which system i build them in or when they were built old ones or new , epoch or mod ones cant access any gear .
The option looks like its popping up for a second and disappearing in the new ones
the old ones or epoch ones the gear can be...
your going to have to go through and replace almost all the chunks of code they insert anyways so yes you should go through the instructions step by step, the best thing to do is to go to the github and look for your specific arma/dayz flavour and use those files , they have one for 1.8 so your...
FIX TO REBINDS (aka a new set of rebinds i find logical
in your > dayz_code\init\ folder find the compiles.sqf , edited the last bit for building binds
replace current keybind for base building with the below code
//Keybinds for Base Building
_shiftState = _this select 2...
any chance this idea got working?
im really looking for some realism add ons and forcing people to logout at places or not in others is perfect ....im sad this thread stopped
also would it be easier to force the player location to be conditional like say within so many meters of a certain group...
EDIT SOLVED THIS PART BELOW- installed this it works until the build part, the button is always white even if i have the supplies to build the object.
i dont use BE , infinistar , i do have admin tools installed from another script. found here...
hey there guys , im interested in the possibility of adding this script with one im currently using for perma loot and zeds from mmyum and silver from another thread http://opendayz.net/threads/release-mmmyums-zed-changes-quantity-ai-spawning-permaloot-permazeds-more.10345/
Any chance i could...
any change on this? i got this all working as best as i can but the zeds could be a lot more lively.
my zombies target but not all of them its very hit and miss they walk to where you were targeted then re-target but you've moved on by then so they sorta horde to spots you were only if you hang...
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