I would recommend you ban this guy;
guid : c0d71844016e2ff23136d356e5a27637
ip : 176.248.88.143
Earlier today he stole our Rcon password and unbanned himself. We have since managed to recover, but it was a pain in the ass, due to all the secure processes our various tools use. I suggest if...
Yes it's Tavi @ DayZ.st. I don't have time to check right now, but will give this a go later. Thanks again!
edit: It works perfectly now. Thanks again. I really appreciate your time and patience with me :)
I've tried it on my test server without BE running and there are still no kill messages once a player changes clothes. Even if that player dies. Once they have changed clothing without leaving the server it does not work. Surely I'm going wrong here?
Ok, cheers. I've tried both ways; cyrq's and ALKINDA's but am getting kicked for script retricitons when I join the server. With cyrq's method everyone is kicked for script restriciton #53, and with ALKINDA's method script restriction #126. SO, I guess tht means they are both working at least :)...
Thanks cyrq. I'll try it now.
Re-reading my last post I guess I wasn't clear enough. I have the messages working, but didn't want some in global and some as a hint ;)
Ok, maybe I just didn't notice the message when I briefly tested it out. If I want this message to still appear after a player changes clothes, but have it displayed as the regular; Global (playername) X was killed by Y with weapon Z from ##.##m, how should I change it?
What it says on the tin. I'm looking for a way to implement the current DayZ HUD in my Tavi server. I'm sure it's easy to do with some of the code from my dayz_code.pbo in my @DayZ folder, but I don't know what I'm looking for. When I say 'current' I mean the icons draining how filled with...
Because it's not the latest version of DayZ antibiotics are super rare. In my server I have varying 'types' of wrecks. One of these types has a reasonable chance to spawn antibiotics. I mostly implemented this due to Krixes' self bloodbag script (I set the infection chance to 20%), but at least...
You've given so little information about how you have tried to implement Tavi and the error you are getting; "Something went wrong disconnect and try again", can happen for many reasons. It's really just common sense to explain your problem and it's probably why no one else has replied to your...
Useful to know omenrai. I have the same issue under heavy load. Players spawn back on their body, or spawn with broken legs or bleeding. I did have the anticombat disco bot active, but cannot remember if this issue occured prior to installing this. I have since removed it, but have also added a...
Still having some issues (rarely) with spawning in with broken legs etc. I have changed the abort timer to 10 seconds after death but this does not seem to always be enough. I'm going to try changing this to 20 seconds and we'll see how that goes. Also, if you want to force players to always...
Installed and working on Tavi 2.0 with DayZ.st. Very easy if you follow the instructions. The only thing that isn't working is the code locks and removing objects/buildings. There is simply no option to interact with them. I could remove the code lock recipe and manually delete buildings if...
I have an expiring subscription on a server (not the one in my sig). Maybe 2 weeks left. I could add this and you'd be more than welcome to test stuff out? This looks really cool, and just what a map like Taviana could use, with all the big cities and rows of houses.
A little bit more information would be helpful. Are you trying to right-click on a bloodbag? Because that wont do anything. When did it stop working? Do you run any mods or have back ups of previous versions that worked?
This doesn't seem entirely correct to me. When this bug happens, and it is quite infrequent, it can happen with a full player load or even directly after a restart with <10 players on the server. I haven't yet tried reducing the number of survivor slots in the mission file, so I can't say for...
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