I've been having an issue where all of a sudden it becomes night. This also seems to happen far too early in the day as well, i.e. if a restart is 5am, by 1pm it is getting dark, however if a restart is at 12pm it will get dark around 6pm. It aslo seems to be client specific, and if a player...
Ok, so I'm sure I will be told I've missed something but here goes;
Got all the skins working. Have taken out the skins that don't allow players to interact (get in vehicles, give blood/morphine etc.). I have a few skins set up for camo, soldier and civillian (have worked this to affect all...
In that case, as I'm running Tavi, would you be able to help me out with adding a limit to number of crashes?
It seems everything to control the crashes is in this loop (on line 41); while {true} do {
I'm sure there's an easy way to add something like;
int heliLimit = 0;
while {true} &&...
//Adding 5 dead soldiers around the wreck, poor guys
for "_x" from 1 to 5 do {
_lootPos = [_pos, ((random 4)+3), random 360] call BIS_fnc_relPos;
_deadBody = createVehicle[["Body1","Body2"] call BIS_fnc_selectRandom,_lootPos,[], 0, "CAN_COLLIDE"];
_deadBody setDir (random 360);
};
Those lines...
I downloaded the latest SAR_AI version from here a day or 2 ago.
If I set SAR_EXTREME _DEBUG to true will the related messages in the rpt log begin with SAR_AI?
I have not tried to disable either of those yet, but I have tried disabling your AI script and this resolves the vehicle issue. I...
YES; i did read the FAQ and the READMEs on opendayz.net and on github, and i searched this thread for my issue.
Version of SAR_AI : Version 1.0.3
Version of Dayz : Taviana 2.0 (1.7.4.4?)
Serverpackage Type : Bliss (DayZ.ST)
Version : 4.0 (I think, not sure on this one)
Installed mods ...
Here you go my good man. Just an FYI each of these has a different dayZ_instance in the init.sqf because they have been run on different servers. Same host, same everything else. One is just a test server.
http://speedy.sh/ddX34/dayz-mission-v107.pbo...
First of all, I have to say a big thanks to Zeveron for his assistance and to Grafzahl for this excellent script. It is working very nicely indeed. I am currently in the process of fine tuning it and have a few questions;
300, //Fixed-Time (in seconds) between each start of...
Hi, I installed this mod on my main server a couple of days ago, but it seems that players can no longer cook meat. To be absolutely sure, I removed only this mod from my mission.pbo and uploaded it to my test server - now I can cook meat. Do you know what the issue might be? I would love to...
I'm getting the same error. Should I be taking the fn_selfactions and compiles sqfs from @Taviana/addons/dayz_code.pbo or from @dayz/addons/dayz_code.pbo ? I currently have set it up using the files from @dayz.
How have you done this? I have been looking at something like editing the server_spawnCrashSite.sqf so that is reads;
diag_log(format["CRASHSPAWNER: %1 started flying from %2 to %3 NOW!(TIME:%4||LT:%5)", _crashName, str(_heliStart), str(_position), round(time), _lootTable]);
cutText ["A...
I had custom loadouts working, but now they are not. I could upload my before (working) and after (not working) server/mission.pbos if someone wants to take a look?
Hey,
I appreciate you offering to take a look at these;
http://www.speedyshare.com/7f38t/server-spawnCrashSite.sqf
http://www.speedyshare.com/h7DqP/server-monitor.sqf
I followed your steps precisely, but don't seem to have anything appearing in the RPT files. I even tried;
I've been through these steps twice over, and I'm almost positive I didn't miss anything. I'm running this on DayZ.st btw. I tried running this for 50-60 mins both with and without the...
At line 70 you have: _lootTable = ["Military"] call BIS_fnc_selectRandom;
But at lines 427/8 you have:
_itemType = [["G36C","weapon"], ....
_itemChance = [0.03, ....
I'm no pro at this, but surely "Military" holds a different set of weapons to the weapons listed in the itemType line. I...
Once players begin spawning as a seagull, I presume this happens to everyone until the server restarts? And, I assume killing the player's character doesn't help? Out of curiosity how often does your server restart? I have ours set to once every 6 hours.
I'm going to give commenting out the 'seagull' line and see how that goes. As others have said, the issue seems to only manifest once the server has been under heavy load for a few hours.
Hi,
I'm having a (seemingly) random issue where after an unspecified amount of time the server I run will begin to kick every player when they try to spawn in. It gives the reason as; CreateVehicle Restriction #1. Now this doesn't happen all the time, and when it does it can be fixed by...
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