Thanks. I ended up modifying the line; 5 "Parachute" !"ParachuteWest" //under monitoring
in the createvehicle.txt file so that it read; 1 "Parachute" !"ParachuteWest" //under monitoring
That seems to be fine. And all of the features are now working :)
Ok, I didn't see any line referring to parachute or monitoring so have just added the above line to the scripts.txt file. Are there any other exceptions I should add? Thanks again. I really appreciate your help. Do you run a server or anything? Maybe I could donate to it.
I can usually work out what I'm doing, but I really am clueless about the BattlEye exceptions. I think I need to change the 5 at the start of 1 of these to a 1;
5 "_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];"
Brilliant mate, that worked a treat. I have had time to fully test it, but I can pick stuff up (the HUD doesn't work, but I don't really care about that) and I can drop stuff. I did try to drop a vehicle form a heli using the 'chute' option and I was kicked from the game for 'CreateVehicle...
Hey buddy, here is my mission pbo. If you could take a look whenever you get time that would be great, thanks.
http://s000.tinyupload.com/index.php?file_id=03802381692982658106
Thanks, I appreciate the help. It seems that after doing this it is still holding players on 'Wait for Host'. Is there any chance I could send you my mission file or something, to take a look at and see if there's something obviously wrong?
Hi cen,
I followed that link and tried to implement this into my Taviana server but I seem to be stuck on 'waiting for host' when I try to run it on the server. Would you (or anyone else) be able to give me some pointers on where I may have gone wrong?
1) Extracted my mission file using PBO...
Brilliant. Although I didn't get the map working like Bassline in his picture (above), it was easy enough to figure out where players would spawn and modify accordingly. No longer is Byelov a war zone for new spawns.
There's a lot of suggestions here. Some good and some not so much so (IMO). I think people are getting a bit carried away though. I would rather have an update which was just for the latest version of DayZ if it came out this week, than something which could take many weeks.
I'm sure whatever...
This. If you want every spawn location filled, set the minimum to something silly like 20, and the maximum to something like 50. Delete all vehicles in your instance_vehicle table, then use your 'spawn vehicles' command.
I can't say I've seen this issue. You might be better off making a new thread as it sounds like the issue you have mentioned is completely unrelated. You might only get people looking in here to discuss/resolve the UAZ problem.
I know I should probably post this here, but I completely agree. The smaller, Western island is used in a very limited capacity. It seems that people only go there to make camps and hide vehicles. Not necessarily spawn points, but something to make the island more worthwhile - heli crash sites...
Since my previous post in this topic I've been using only this software for whitelisting, and it's great! The only issue I have encountered so far is the welcome message not always working. It's not a big deal, but it would be nice to have it on all the time.
The weirdest thing about this is...
Which helicopters are you attempting to spawn/use?
Here is the list of working vehicles for dayztaviana.com; http://94.242.227.61/wiki/EnabledVehicles?version=8
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