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  1. M

    Safe Bases - Almost Complete

    awesome thanks. yeah i just renamed the variable for each dome atm but that is a much easier way thank you!
  2. M

    Safe Bases - Almost Complete

    I think... i may have found the issue. I'm running multiple domes. So the AllowedPlayerArray would need to be unique for each one? otherwise it would only accept a uid that was on "all" domes. right?
  3. M

    Converting Mission.Biedi to Script

    link no worky :p
  4. M

    Converting Mission.Biedi to Script

    yup! im headed to a baseball game atm but as soon as i get back i will.
  5. M

    Safe Bases - Almost Complete

    no using player id's so all of them are just numbers. I have tried removing the spaces between them "12345","12313" also and 1 more was able to get in.... very weird. Also the first uid can always get in the rest are now not able to get in at all. Is there something in the AllowedPlayersArray...
  6. M

    Safe Bases - Almost Complete

    @leolilu Can you see anything in here that would stop some people from getting in but not others that are in the list? at least for of them can not get in but the others can. waituntil{player == player}; waitUntil {!isNil "bis_fnc_init"}; AllowedPlayersArray = ["123456" , "123456" ...
  7. M

    Safe Bases - Almost Complete

    sorry my mistake should be just the one " instead of else should be exit with
  8. M

    BlurGaming - Updated Anti-Hack Public Release

    123456789 <--- that is totally my id :eek:
  9. M

    Safe Bases - Almost Complete

    change this: if ((getPlayerUID player) in ["16600710","101263750","106387654","107404550","83484998","124084422","123512326","122971078"]) then { titleText ["Hello Admin. Welcome back.", "PLAIN DOWN", 3]; } else { titleText ["This is a protected base, leave now, or perish!", "PLAIN DOWN", 3]...
  10. M

    "Squint" another Scripting tool

    edit files without opening the pbo... SOLD :p
  11. M

    [Release] Safezones

    easy fix back up your scripts.txt. Then delete the file scripts.txt. Then when you have a real solution add it back in fixed.
  12. M

    Converting Mission.Biedi to Script

    upload it i will fix it in the asap
  13. M

    Converting Mission.Biedi to Script

    np at all if there is any issues let me know i'll fix'em
  14. M

    Converting Mission.Biedi to Script

    https://www.dropbox.com/s/vmajomky9aiae8f/dayz_mission.pbo
  15. M

    Converting Mission.Biedi to Script

    got it Edit: Not 100% sure this one will work but will try it. _objectComposition_2 = [[6480.5269, 3014.4634, -6.9618225e-005], 187.30771, "SmallBase"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectmapper.sqf"));
  16. M

    Converting Mission.Biedi to Script

    need the other file with the bedi but not the bedi the mission.sqf or sqm one.
  17. M

    Converting Mission.Biedi to Script

    ofc but first i need.... - OR - your files :p no seriously upload them somewhere I'll knock it out in 15 mins
  18. M

    Converting Mission.Biedi to Script

    BTW im far from perfect so anything i did wrong ^^ or did not explain feel free to point it out.
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