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  1. E

    Release 2.2.1 (For DayZ 1.7.6)

    haha no problem man but Skaro, this will also remove the military tents .....
  2. E

    Release 2.2.1 (For DayZ 1.7.6)

    thanks for answering;)
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    Release 2.2.1 (For DayZ 1.7.6)

    do u think i can...remove all the wrecks myself? becoz i try to delete everything inside the CfgTownGenertor.hpp file, but it won't work...
  4. E

    Release 2.2.1 (For DayZ 1.7.6)

    does the newest mission file that Skaro post fix ur problem :[?
  5. E

    Release 2.2.1 (For DayZ 1.7.6)

    i see, so the problem is swimming on the groud. but i think this will gone away after a few seconds?
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    Release 2.2.1 (For DayZ 1.7.6)

    i am sorry, i believe i have trouble understand the problem u guys talk about. are u guys saying the debug problem still exist in Lingor in some particular place? or something else? i have test the debug this few days and the debug problem seems to be fix, (hvn't teleport somewhere else)
  7. E

    Release 2.2.1 (For DayZ 1.7.6)

    for the road block, do u know that when large vehicles such as truck, they cannot cross or really really hard to pass the bridge between the city Maruko to Puente Malargo at the beginning of the bridge, when i use a normal sizes of vehicles it take a while becoz i hv to turn left slowly and turn...
  8. E

    dayZ Street Lights

    just wonder, will Lingor be the next map u put the street lights in :D?
  9. E

    Disabling Auto-Refuel and Auto-Repair (Lingor Island)

    thanks for sharing i will try it ;)
  10. E

    Release 2.2.1 (For DayZ 1.7.6)

    got it!
  11. E

    Release 2.2.1 (For DayZ 1.7.6)

    another stupid question :( did u just fix the debug island or entire map (debug) problem?
  12. E

    Release 2.2.1 (For DayZ 1.7.6)

    I love you :p
  13. E

    Release 2.2.1 (For DayZ 1.7.6)

    so, are u saying u fix the debug island?!!!!
  14. E

    Release 2.2.1 (For DayZ 1.7.6)

    lol. i didn't even know that haha
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    Release 2.2.1 (For DayZ 1.7.6)

    and one problem i figure there are many debug (place) in lingor, not only the one we knew "debug island", can u fix that problem in main island, becoz sometimes when i logout and logback in i m at somewhere wayyy far from where i logout
  16. E

    Release 2.2.1 (For DayZ 1.7.6)

    so, the 1.7.7 will relase with ur patch? lol
  17. E

    Disabling Auto-Refuel and Auto-Repair (Lingor Island)

    so have you guys figure out a way to disabling autorefuel in lingor and panthera ;)?
  18. E

    Release 2.2.1 (For DayZ 1.7.6)

    finally...
  19. E

    Excelsior Bridge - Chernarus

    thank you for replying :D sorry my question is kinda stupid
  20. E

    Excelsior Bridge - Chernarus

    First of all, thanks for sharing the fantastic bridge. i have a few suggestion wanna say. do u think u can add another bridge cross to the island and can u also make the bridge little bit wider that allows two vehicles drive (in) and (out). i have this ideas becoz...since i add this great bridge...
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