sometimes questions just won't get answer...like the question i ask..at least 4 times (how to make zeds chase AI eventhough i know zeds won't do any damage to AI) :rolleyes:
Sarge can u please make a version that AI shooting will alert zeds so that they will chase them eventhough they will not do any damage to the AI's, thank you very much (really want it)
i know i ask this b4, but i really want to know and how i can make zeds chase AI when they shoot eventhough i know zeds won't able to do any damage to AI, but it will make more (fair) to players. thank you sarge
sorry orcthrasher...can u explain more details how can i make zeds chase AI players in Sarge AI script file such as...wt should i put and wt thing i need to add into a specific sqf. Thank you
end of the init.sqf put
// UPSMON
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
// SHK
call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
// run SAR_AI
[] execVM "addons\SARGE\SAR_AI_init.sqf";
so Sarge, any possibility AI heli will shoot at players whenever they see them? that will make more meaning that AI wont just fly around on the air, thank you very much
yeh, becoz wt i put in my server is all AI against players and a lot of players feels like zeds should chase them eventhough they(AI) wont get any damages. another advantages are that zeds can chase AI and less zeds chase players and gives players the ablity to know where the AI are near
ok, so i put the line [_aiunit,100,true,1] execvm "units\NPC_AngryZombies.sqf"; //Alert zombies when an NPC is in the area .... at the end of the init.sqf rigt? and where can i download the NPC_AngryZombies.sqf? or i just change the NPC_AlertZombies.sqf to NPC_AngryZombies.sqf?
hello orcthrasher, i was wonder will the file NPC_AlertZombies.sqf works on the Sarge AI framework? if yes, how can i put into it ? can u give me a instruction? thank you
ME again:(, Sarge .is there anyway i can add more squad and more AI in the squad. also, to stop the heli blew up when the server start i know i have to add something in the server_cleanup.fsm,but there are a lot of these files becoz i m using bliss server pack. or the stupid way i just edit all...
i want wonder why do i always saw AI heli crash :[ never see them fly around and not important question: can i put some gear in the AI body so i can loot it after i killed him?
i finally saw a groups of bandits :D thank you, and one last last question, is there any chance u can make a scirpt that has only bandits everywhere, that will be sick :eek:
another question....why does the mark in the map sometimes have no AI (most of the time) when i went there, i can see a lot of friendly AI but not Bandits at all..
sorry i got so much so much question...:( is there anyway that the mark(AI spawning point) ingame map will not show that will make players more difficult to know where does AI at and which one is friendly or not...thank you very very much
sorry i got one stupid question:( Sarge on the top said "automatic despawn if no players present anymore in the area"
wt does it mean? it is like AI will dissappear if i gone away? if it does, is there anyway i can keep the AI on the map (forever until they die)
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