_aispawn = [[Coords], radius of waypoints (in meters), number of waypoints, number of ai units, bandit(0) OR army(1)];
You can add more lines like you said you've done. Should work fine. Or you can increase second to last number (squad size).
rbell, I don't have the files handy, but it...
None of the missions should spawn at Novy. That's what happens when bis_fnc_findsafepos fails and defaults to center of map. Change the settings.
http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos
That is totally freakin weird and it's happening on our server as well. I have no idea what is causing it. You can still access them by scoping/ironsight or relogging at them, so it's not a major concern, but it is very odd.
1. You have no idea what you're talking about.
2. The amount of work to do what you're talking about is ridiculous.
2a. You would need to completely recode the way the system completes missions.
2b. You need a double completion if statement that uses proximity + a timer first and a straight...
SMGoMajor.sqf and SMGoMinor.sqf sets the time between missions.
_wait = [2000,650] call fnc_hTime;
First number is maximum time in seconds, second number is minimum time in seconds.
The system is not coded to end missions after X minutes. To do so would be a major pain in the ass and open up a...
As I've said before, I think the Sarge AI is overriding the mission AI settings. On our QF servers we have the AI set mostly at 0.7 or below and they waste you from as far away as they have line of sight.
I don't have any good examples of anything like that scripted. You should go check out the actual Arma forums and maybe Armaholic.com. I'd bet somebody already has such a mission.pbo uploaded that you could dissect.
Lazyink edited my original system to make it compatible with Chernarus and the restrictions of normal DayZ. If you'd like to see more militarized missions check out our Quixotic Folly servers:
QF Namalsk IP: 98.243.72.183:7000
QF Taviana IP: 98.243.72.183:7001
QF Epoch Chernarus IP...
Chester, if you study the minor mission with the Landing Party you can see how to create a group and give them a vehicle to use, then waypoints to go to. I've been thinking about creating caravan missions, but haven't gotten to it yet. Also, this link has helped me enormously to learn scripting...
Chester, you're doing something wrong. With the difficulties all set to 1.0 the AI on our servers would instantly one-shot you in the head from 1km away as soon as they had line of sight. We had to turn it down to the settings included in our files to give people a chance.
Edit to add: Do you...
Abstrakt, the code snippet you posted is till wrong. You're missing the closing quotes which come before the semi-colon.
Arterio, yes, open all 3 add_unit_server files. In each of them change Resistance to East.
Arterio, the easiest way to fix your problem is to go into all the add_unit_server.sqf's in your Missions folder and change RESISTANCE to EAST.
Abstrakt, we can't help without more information. Mostly likely you forgot to close a command in the init.sqf. Make sure all your commands are closed...
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