The AI in the missions are set to the side of Resistance. I don't know what side Sarge AI are set to. Check your faction settings to make sure the Resistance sees players (West) as enemies or change the side of the mission AI.
Line 5 of add_unit_server.sqf:
_aiGroup = createGroup resistance...
The "20" you're referring to would be the maximum terrain gradient. (Maximum steepness.) The lower the number the flatter the terrain. On Chernarus it can easily find areas with a maximum terrain gradient of less than 20. On a map like Namalsk with all it's ridges and sharp inclines you have to...
Fadzrul, try adding this line to the missions that spawn a crate under the box = createVehicle etc etc
box setVariable ["Mission",1,true];
If that doesn't work, try replacing the vehicle box with other types of boxes and/or check your BattlEye/other anti-hacks for box blockers.
Snarf, are those files inside a folder like "debug"? If so the path needs to be "debug\server_cleanup.fsm" Also, the Missions folder is supposed to be in the server.pbo, NOT the mission.pbo.
http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos
BIS_fnc_findSafePos
How to find safe position with open ground etc.
Please read BIS_fnc_SpawnGroup how to place Functions manager gamelogic and to check if its running and initialized.
Parameter...
DayZ[QF] Epoch Chernarus (1.0.2.5/103718) - Militarized Missions - Extra Loot - 400 Vehicles - Safe Zones - NPC City w/ Loot - Custom Map - Increased ViewDistance - NPC's by Quixotic Folly
IP: 98.243.72.183:7014
We kick for hacked weapons and ban for hacking. We also ban for voice over side...
You either have to replace Mission with Sarge in all the mission files too or replace Sarge with Mission in all the sarge files or just do this:
if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) &&...
Seriously folks, if you read the github readme's carefully you will see most of the answers there. snarf, check to make sure you've added these sections correctly:
Add to server_updateObject.sqf place right after terms defined:
if (_object getVariable "Mission" == 1) exitWith {};
Change...
http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos
BIS_fnc_findSafePos
How to find safe position with open ground etc.
Please read BIS_fnc_SpawnGroup how to place Functions manager gamelogic and to check if its running and initialized.
Parameter...
Copied from the github readme:
Add to server_updateObject.sqf place right after terms defined:
if (_object getVariable "Mission" == 1) exitWith {};
Change line in server_cleanup.fsm around line 349 in the Check for Hacker section:
if(vehicle _x != _x && (vehicle _x getVariable...
http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos
BIS_fnc_findSafePos
How to find safe position with open ground etc.
Please read BIS_fnc_SpawnGroup how to place Functions manager gamelogic and to check if its running and initialized.
Parameter...
I'll explain how fnc_hTime works.
private["_time","_val","_return","_rand","_bool","_tar"];
_tar = _this select 0; //Maximum time that you input
_val = _this select 1; //Minimum time that you input
_rand = round(random _tar); //Select random number up to your maximum.
_bool = true;
while...
Yeah, everyone complains about the time selection, but it's already in there lol. SMGoMajor.sqf and SMGoMinor.sqf are your time selectors. This line: _wait = [2000,650] call fnc_hTime; Gives you two numbers in seconds that you can change. The first number is the maximum time between missions...
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