Hertizch open the add_unit_ai.sqf files and check to make sure you have the correct number of possible random loadouts and make sure the loadouts are weapons that aren't banned on the map you're using.
Create a .sqf in the mission.pbo that calls your sound file (which should also be in the mission.pbo and listed in the description.ext). Then add a line of code to EVERY SM#.sqf near the beginning that calls your sound.sqf in the mission.pbo.
AI backpacks are a known glitch. They spawn empty and will fill with loot after being put on and relogging. I believe they also refill on each restart. No idea how to fix this.
I don't know anything about lazyink's fork as I don't work with Chernarus. You should be able to figure out problems...
DayZ[QF] Namalsk (0.741/103718) VETERAN CH:ON - New Towns/bases - Mission Events - No Blood Suckers or EVR - Max Cars + Automatic Refueling - Always Daytime - NPC's by Quixotic Folly
IP: 98.243.72.183:7000
We kick for hacked weapons and ban for hacking. We also ban for voice over side chat...
Add this to the end of you init.sqf in mission.pbo:
[] execVM "debug\addmarkers.sqf";
[] execVM "debug\addmarkers75.sqf";
Edit to add: We forgot to add that to the readme. It's there now.
The update adds addmarkers.sqf addmarkers75.sqf remmarkers.sqf remmarkers75.sqf smgomajor.sqf smgominor.sqf and makes changes in ALL sm#.sqf files. Make sure the debug folder is in your MISSION pbo, not the server pbo.
Updated my github. Mission markers now show on relog. Credit to Falcyn for this.
Mission vehicles are not supposed to save to database. Doing so would be a major pain in the ass.
Time between missions can be set here: _wait = [2000,650] call fnc_hTime;
First number is maximum seconds till...
Never could get him to actually attack. Don't think Arma AI supports melee weapons.
Also, all the AI backpacks are empty when you loot them, but if you put it on and then log out/back in they fill with the appropriate loot.
Edit to add: If folks want to develop more missions I will gladly...
Yeah, I'm really not that good at Arma scripting and as I understand it only the missions listed there should repeat. The ones not listed are so overpowered that you don't need them to spawn more than once per cycle. Too much loot.
Although I think I missed something, 'cuz I'm pretty sure all...
DayZ Mission system help and discussion takes place here
If someone edits it for 1.7.7 chernarus (or any other map) please e-mail me and I'll put it on the github page with credit to the editor.
http://github.com/theszerdi/DayZ-Missions
Chernarus edit by lazyink...
Major Mission breakdown:
Firebase: Small bunker and rocket launcher crate.
C130 Crash: Two large supply crates.
Special Weapons: One rocket launcher crate.
Gear cache: One large supply crate.
Recover Humvee: One humvee equipped with grenade launcher, will need fuel.
Recover APC: One...
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