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    DayZ Mission System

    It is incompatible with 0.75 for a multitude of reasons. I do not support Namalsk 0.75
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    DayZ Mission System

    Hertizch open the add_unit_ai.sqf files and check to make sure you have the correct number of possible random loadouts and make sure the loadouts are weapons that aren't banned on the map you're using.
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    DayZ Mission System

    Looks about right. Try it out.
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    DayZ Mission System

    Create a .sqf in the mission.pbo that calls your sound file (which should also be in the mission.pbo and listed in the description.ext). Then add a line of code to EVERY SM#.sqf near the beginning that calls your sound.sqf in the mission.pbo.
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    DayZ Mission System

    AI backpacks are a known glitch. They spawn empty and will fill with loot after being put on and relogging. I believe they also refill on each restart. No idea how to fix this. I don't know anything about lazyink's fork as I don't work with Chernarus. You should be able to figure out problems...
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    DayZ[QF] Namalsk - New Towns/bases - Mission Events - No Blood Suckers or EVR - Max Cars + Auto Refu

    DayZ[QF] Namalsk (0.741/103718) VETERAN CH:ON - New Towns/bases - Mission Events - No Blood Suckers or EVR - Max Cars + Automatic Refueling - Always Daytime - NPC's by Quixotic Folly IP: 98.243.72.183:7000 We kick for hacked weapons and ban for hacking. We also ban for voice over side chat...
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    DayZ Mission System

    Add this to the end of you init.sqf in mission.pbo: [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers75.sqf"; Edit to add: We forgot to add that to the readme. It's there now.
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    DayZ Mission System

    Couldn't get it to work in the server.pbo. Markers didn't show when people joined after mission spawn. What paths are you using?
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    DayZ Mission System

    The update adds addmarkers.sqf addmarkers75.sqf remmarkers.sqf remmarkers75.sqf smgomajor.sqf smgominor.sqf and makes changes in ALL sm#.sqf files. Make sure the debug folder is in your MISSION pbo, not the server pbo.
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    DayZ Mission System

    Updated my github. Mission markers now show on relog. Credit to Falcyn for this. Mission vehicles are not supposed to save to database. Doing so would be a major pain in the ass. Time between missions can be set here: _wait = [2000,650] call fnc_hTime; First number is maximum seconds till...
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    DayZ Mission System

    They shouldn't explode or despawn if you setup the server_updateobject.sqf and the server_cleanup.fsm correctly.
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    DayZ Mission System

    Updated the (random#) problem. Dunno about the marker call, I'll look into it later.
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    DayZ Mission System

    I did a little research into JIP markers and it looked difficult as all hell so I gave up on it. :P
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    DayZ Mission System

    Never could get him to actually attack. Don't think Arma AI supports melee weapons. Also, all the AI backpacks are empty when you loot them, but if you put it on and then log out/back in they fill with the appropriate loot. Edit to add: If folks want to develop more missions I will gladly...
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    DayZ Mission System

    Updated the github with your version lazyink.
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    DayZ Mission System

    You probably forgot a quotation mark or comma or something equally annoying.
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    DayZ Mission System

    Some of the weapons that spawn on the AI are Namalsk specific. You need to change the weapons loadouts in the spawn AI files.
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    DayZ Mission System

    Yeah, I'm really not that good at Arma scripting and as I understand it only the missions listed there should repeat. The ones not listed are so overpowered that you don't need them to spawn more than once per cycle. Too much loot. Although I think I missed something, 'cuz I'm pretty sure all...
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    DayZ Mission System

    DayZ Mission system help and discussion takes place here If someone edits it for 1.7.7 chernarus (or any other map) please e-mail me and I'll put it on the github page with credit to the editor. http://github.com/theszerdi/DayZ-Missions Chernarus edit by lazyink...
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    DayZ Mission System

    Major Mission breakdown: Firebase: Small bunker and rocket launcher crate. C130 Crash: Two large supply crates. Special Weapons: One rocket launcher crate. Gear cache: One large supply crate. Recover Humvee: One humvee equipped with grenade launcher, will need fuel. Recover APC: One...
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